AddGold(<int>)
Adds the gold specified by <int> to the party.
AddSpell("<string>")
Adds the spell specified by <string> to the selected character.
AdvanceRealTime(<int>)
Advances the in-game 'real time' counter.
CreateEngine(<int>)
Unknown - seems to start a new single (0) or multi (1) player game.
CreateCreature("<string>")
Creates the creature specified by <string>.
CreateItem("<string>",<int1>,<int2>,<int3>)
Creates the item specified by <string>.
The parameters control the amount/charges of the item.
CreateVEFVidCell("<string>")
Plays the VVC specified by specified by <string>.
DisplayAllBAMFiles()
Plays all graphic files in order.
DisplayText("<string>")
Displays the text specified by <string>.
EnableCheatKeys(<int>)
Enables (1) or disables (0) cheat keys, based on the value of <int>.
ExploreArea()
Explores the current area.
GetGlobal("<string>","<string2>")
Displays the variable specified by <string1> (of type <string2>).
LogMessages(<int>)
Enables logging of game messages?.
LogSet("<string>")
Filename to log message to?.
MoveToArea("<string>")
Move the selected characters to the area specified by <string>.
PlayMovie("<string>")
Plays the movie specified by <string>.
PlaySound("<string>")
Plays the sound specified by <string>.
SetCurrentXP("<int>")
Sets the XP of the selected character to <int>.
SetDisableBrightest
Unknown - probably related to water alpha levels :)
SetGlobal("<string1>","<string2>",<int>)
Sets the variable specified by <string1> (of type <string2>) to the value of <int>.
SetLimitTransparency(<int>)
Unknown.
SetWaterAlpha(<int>)
Unknown - probably related to water alpha levels :)
SetWeather(<int>)
Sets the current weather.
StartStore("<string>")
Starts the store specified by <string>.
StrrefOn()
Strings are displayed with their associated strref numbers.
StrrefOff()
Strings are not displayed with their associated strref numbers.
TestAllDialog()
Lists all dialog file in the game, and checks for errors.