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Opcodes


#0 (0x000) Stat: AC vs. Damage Type Modifier [0]
Parameter #1: AC Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'AC Modifier' field to the category specified by the 'Type' field.

Known values for 'Type' are:
0   Generic
1   Armor
2   Deflection
3   Shield
4   Crushing
5   Piercing
6   Slashing
7   Missile

AC is capped to the range [-20, 20]



#1 (0x001) Stat: Attacks Per Round Modifier [1]
Parameter #1: Key Modifier
Parameter #2: Type
Description:
Alters a characters Attacks per Round, by changing the Key by the modifier value specified by the 'Key Value' field, in the style specified by 'Type' field.

Key     Attacks Per Round
0        0
1        1
2        2
3        3
4        4
5        5
6        0.5
7        1.5
8        2.5
9        3.5
10      4.5

Known values for 'Type' are:
0   Cumulative Modifier -> Key = Key + 'Key Modifier' value
1   Flat Value Modifier -> Key = 'Key Modifier' value
2   Percentage Modifier -> Key = (Key * 'Key Modifier' value) / 100
3   Cumulative Modifier -> Same as 0

Note: When this opcode is stacked, the values of the Key Modifier are stacked, not the number of attacks.



#2 (0x002) Cure: Sleep [2]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the state_sleeping flag from the targeted creature(s).
This effect ignores durations attributed to it.

N.B. Does not remove the state_helpless flag.



#3 (0x003) State: Berserking [3]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the berserk effect to the targeted creature(s), as specifed by the 'Type' field.
Target will uncontrollably attack enemies if any are in view, and will occasionally attack neutral creatures. This effect only affects party members.

Known values for 'Type' are:
0   Default
1   Always Active
2   Blood Rage



#4 (0x004) Cure: Berserking [4]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the state_beserk flag from the targeted creature(s).
This effect ignores durations attributed to it.

Both parameters should be 0 (zero).



#5 (0x005) Charm: Charm Specific Creature [5]
Parameter #1: General Type
Parameter #2: Undefined
Description:
Charms the targeted creature(s), if the target is matched by the value in the 'General Type' field. Values for 'General Type' are from General.ids.



#6 (0x006) Stat: Charisma Modifier [6]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Charisma = Charisma + 'Statistic Modifier' value
1   Flat Value Modifier -> Charisma = 'Statistic Modifier' value
2   Percentage Modifier -> Charisma = (Charisma * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.

With a Timing Modes of Permanent or Delayed, if 'Type' is 0 and 'Statistic Modifier' is positive, the statistic will alter and remain shown in white text, and a message 'Charisma raised permanently' will be shown.
With a Timing Modes of Permanent or Delayed, if 'Type' is 1 or 2, or 'Statistic Modifier' is negative, the statistic will alter and remain shown in white text, though no message is shown.
With all other Timing Modes, the statistic will alter and be shown in red text.



#7 (0x007) Colour: Set Character colours by Palette [7]
Parameter #1: Gradient Number
Parameter #2: Location
Description:
Alters the colour of the area specified by the 'Location' field, to the colour gradient specified by the 'Gradient Number' field.

Known values for 'Location' are:
00   Belt Buckle (on armour) or amulets (on robes)
01   Minor colour
02   Major colour
03   Skin colour
04   Strap colour (on armour) or minor trimming (on robes - the centre strip down a robe and the hem on some robes)
05   Armor colour (and major trimming on robe - cross trim and cape trim on  robe of archmagi)
06   Hair colour
16   Quillons or Crossguard
20   Grip (usually not visible as it's in the characters hand)
21   Blade or major portion of weapon
32   Shield hub
34   Shield panelling
37   Shield rim
48   Helm ornamentation - i.e. wings
49   Helm ornamentation - i.e. feathers/horsehair
50   Helm ornamentation - i.e. feathers/horsehair
52   Unknown but listed in helm01
53   Helm - the main covering
255  Whole Body



#8 (0x008) Colour: Change by RGB [8]
Parameter #1: RGB colour
Parameter #2: Location
Description:
Alters the colour of the area specified by the 'Location' field, to the colour specified by the 'RGB colour' field.

The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte     = Green (0-255)
Fourth byte   = Blue (0-255)

Known values for 'Location' are:
00   Belt Buckle (on armour) or amulets (on robes)
01   Minor colour
02   Major colour
03   Skin colour
04   Strap colour (on armour) or minor trimming (on robes - the centre strip down a robe and the hem on some robes)
05   Armor colour (and major trimming on robe - cross trim and cape trim on  robe of archmagi)
06   Hair colour
16   Quillons or Crossguard
20   Grip (usually not visible as it's in the characters hand)
21   Blade or major portion of weapon
32   Shield hub
34   Shield panelling
37   Shield rim
48   Helm ornamentation - i.e. wings
49   Helm ornamentation - i.e. feathers/horsehair
50   Helm ornamentation - i.e. feathers/horsehair
52   Unknown but listed in helm01
53   Helm - the main covering
255  Whole Body



#9 (0x009) Colour: Glow Pulse [9]
Parameter #1: RGB colour
Parameter #2: Location and Speed
Description:
Pulses the area specified by the 'Location and Speed' field, at the rate specified by the 'Location and Speed' field, with the colour specified by the 'RGB colour' field. If the colour values are all set to 0, the glow effect only occurs if the creature is in darkness; outside at night, inside a building, or standing in shadows.

The 'RGB Colour' field is handled as follows:
Second byte = Red (0-255)
Third byte     = Green (0-255)
Fourth byte   = Blue (0-255)

The 'Location' field is handled as follows:
First byte = Location
Third byte  = Speed (0-255)

A speed of 0 does not pulsate. A speed of 1 is fastest, and a speed of 255 is slowest.

Known values for 'Location' are:
00   Belt Buckle (on armour) or amulets (on robes)
01   Minor colour
02   Major colour
03   Skin colour
04   Strap colour (on armour) or minor trimming (on robes - the centre strip down a robe and the hem on some robes)
05   Armor colour (and major trimming on robe - cross trim and cape trim on  robe of archmagi)
06   Hair colour
16   Quillons or Crossguard
20   Grip (usually not visible as it's in the characters hand)
21   Blade or major portion of weapon
32   Shield hub
34   Shield panelling
37   Shield rim
48   Helm ornamentation - i.e. wings
49   Helm ornamentation - i.e. feathers/horsehair
50   Helm ornamentation - i.e. feathers/horsehair
52   Unknown but listed in helm01
53   Helm - the main covering
255  Whole Body



#10 (0x00A) Stat: Constitution Modifier [10]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Constitution = Constitution + 'Statistic Modifier' value
1   Flat Value Modifier -> Constitution = 'Statistic Modifier' value
2   Percentage Modifier -> Constitution = (Constitution * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.

With a Timing Modes of Permanent or Delayed, if 'Type' is 0 and 'Statistic Modifier' is positive, the statistic will alter and remain shown in white text, and a message 'Constitution raised permanently' will be shown.
With a Timing Modes of Permanent or Delayed, if 'Type' is 1 or 2, or 'Statistic Modifier' is negative, the statistic will alter and remain shown in white text, though no message is shown.
With all other Timing Modes, the statistic will alter and be shown in red text.



#11 (0x00B) Cure: Poison [11]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the poison effect from the targeted creature(s).
This effect ignores durations attributed to it.



#12 (0x00C) HP: Damage [12]
Parameter #1: Damage Amount
Parameter #2: Type
Description:
Damages the target by the value specified by the 'Damage Amount' field, with the damage type specified by the 'Type' field.

Known values for 'Type' are:
0           Crushing
1           Crushing Set to Value
2           Crushing Set to Percentage
65536       Acid
65537       Acid Set to Value
65538       Acid Set to Percentage
131072      Cold
131073      Cold Set to Value
131074      Cold Set to Percentage
262144      Electricity
262145      Electricity Set to Value
262146      Electricity Set to Percentage
524288      Fire
524289      Fire Set to Value
524290      Fire Set to Percentage
1048576     Piercing
1048577     Piercing Set to Value
1048578     Piercing Set to Percentage
2097152     Poison
2097153     Poison Set to Value
2097154     Poison Set to Percentage
4194304     Magic
4194305     Magic Set to Value
4194306     Magic Set to Percentage
8388608     Missile
8388609     Missile Set to Value
8388610     Missile Set to Percentage
16777216    Slashing
16777217    Slashing Set to Value
16777218    Slashing Set to Percentage
33554432    Magic Fire
33554433    Magic Fire Set to Value
33554434    Magic Fire Set to Percentage
67108864    Magic Cold
67108865    Magic Cold Set to Value
67108866    Magic Cold Set to Value
134217728   Stunning
134217729   Stunning Set to Value
134217730   Stunning Set to Percentage
268435456   Soul Eater
268435457   Soul Eater Set to Value
268435458   Soul Eater Set to Percentage
1073741824  Disease
1073741825  Disease Set to Value
1073741825  Disease Set to Percentage

The Dice values can be used to inflict varying damage amounts - e.g. 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).

NB. 'Stunning' damage does not stun the target. Stunning damage cannot kill a creature, creatures are reduced to 1 HP and are knocked unconscious.
NB. Using 'Magic Fire' as a damage type will result the game to crash if the damage kills the target.
NB. If 'Damage Amount' and the Dice values are both non-zero, the total damage inflicted is: 'Damage Amount' + Dice value.
NB. 'Damage Amount' can be positive or negative (though the damage sound will play in either case).



#13 (0x00D) Death: Instant Death [13]
Parameter #1: Text Notification
Parameter #2: Death Type
Description:
Instantly kills the targeted creature(s), in the style specified by the 'Death Type' value.

Known values for 'Text Notification' are:
0   Show death message
1   Don't show death message

Known values for 'Death Type' are:
0   Acid death
1   Burning death
2   Crushed death
4   Normal death
8   Chunked death
16  Stoned death
32  Freezing death
64  Exploding stoned death
128 Exploding freezing death
256 Electrified death
512 Disintegration death
1024 Destruction



#14 (0x00E) Graphics: Defrost [14]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Temporarily removes the colouring indicating frozen_death from the targeted creature(s), but does not remove the frozen_death state itself.



#15 (0x00F) Stat: Dexterity Modifier [15]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Dexterity = Dexterity + 'Statistic Modifier' value
1   Flat Value Modifier -> Dexterity = 'Statistic Modifier' value
2   Percentage Modifier -> Dexterity = (Dexterity * 'Statistic Modifier' value) / 100
3   Cats Grace Spell ('Statistic Modifier' must be 0)

'Statistic Modifier' can be positive or negative.

With a Timing Modes of Permanent or Delayed, if 'Type' is 0 and 'Statistic Modifier' is positive, the statistic will alter and remain shown in white text, and a message 'Dexterity raised permanently' will be shown.
With a Timing Modes of Permanent or Delayed, if 'Type' is 1 or 2, or 'Statistic Modifier' is negative, the statistic will alter and remain shown in white text, though no message is shown.
With all other Timing Modes, the statistic will alter and be shown in red text.



#16 (0x010) Haste (state)
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the Haste effect, to the targeted creature(s).
This effect will cancel out the slow opcode.



#17 (0x011) HP: Current HP Modifier [17]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> HP = HP + 'Statistic Modifier' value
1   Flat Value Modifier -> HP = 'Statistic Modifier' value
2   Percentage Modifier -> HP = (HP * 'Statistic Modifier' value) / 100
3   Lay on Hands
4   Wholeness of Body
5   Lathlanders Renewal

NB. If 'Statistic Modifier' and the Dice values are both non-zero, the total HP change is: 'Statistic Modifier' + Dice value.
NB. 'Statistic Modifier' can be positive or negative.



#18 (0x012) HP: Maximum HP Modifier [18]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> HP = HP + 'Statistic Modifier' value (affects current and max HP)
1   Flat Value Modifier -> HP = 'Statistic Modifier' value (affects current and max HP)
2   Percentage Modifier -> HP = (HP * 'Statistic Modifier' value) / 100 (affects current and max HP)

3   As 0 (does not affect current HP)
4   As 1 (does not affect current HP)
5   As 2 (does not affect current HP)

NB. If 'Statistic Modifier' and the Dice values are both non-zero, the total HP change is: 'Statistic Modifier' + Dice value.
NB. 'Statistic Modifier' can be positive or negative.



#19 (0x013) Stat: Intelligence Modifier [19]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Intelligence = Intelligence + 'Statistic Modifier' value
1   Flat Value Modifier -> Intelligence = 'Statistic Modifier' value
2   Percentage Modifier -> Intelligence = (Intelligence * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.

With a Timing Modes of Permanent or Delayed, if 'Type' is 0 and 'Statistic Modifier' is positive, the statistic will alter and remain shown in white text, and a message 'Intelligence raised permanently' will be shown.
With a Timing Modes of Permanent or Delayed, if 'Type' is 1 or 2, or 'Statistic Modifier' is negative, the statistic will alter and remain shown in white text, though no message is shown.
With all other Timing Modes, the statistic will alter and be shown in red text.



#21 (0x015) Stat: Lore Modifier [21]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Lore = Lore + 'Statistic Modifier' value
1   Flat Value Modifier -> Lore = 'Statistic Modifier' value
2   Master Value        -> Lore = 100

'Statistic Modifier' can be positive or negative.
NB. This effect does not work with Timing Mode 1.



#22 (0x016) Stat: Cumulative Luck Bonus [21]
Parameter #1: Bonus
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Bonus' field in the style specified by the 'Type' field. The effect does not set STATE_LUCK.

Known values for 'Type' are:
0   Cumulative Modifier -> Luck = Luck + 'Bonus' value
1   Lucky Streak
2   Fortunes Favourite  -> Perfect Rolls

'Statistic Modifier' can be positive or negative.



#23 (0x017) Stat: Morale Modifier [23]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Morale = Morale + 'Statistic Modifier' value
1   Flat Value Modifier -> Morale = 'Statistic Modifier' value
2   Percentage Modifier -> Morale = (Morale * 'Statistic Modifier' value) / 100



#24 (0x018) State: Horror [24]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the horror effect to the targeted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
0 Default
1 Harpy Wail



#25 (0x019) State: Poison [25]
Parameter #1: Damage Amount
Parameter #2: Type
Description:
Damages the target by the 'Damage Amount' value, in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Inflict 'Damange Amount' per second
2   Inflict 'Damage Amount' per second
3   Inflict 1 damge per 'Damage Amount'
4   Inflict 'Damage Amount' per round
6   Snakebite
8   Envonomed Weapon

NB. The 'Damage Amount' parameter should be set a positive value.



#26 (0x01A) Item: Remove Curse [26]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes cursed items from the targeted creature(s).



#27 (0x01B) Stat: Acid Resistance Modifier [27]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Resistance = Resistance + 'Statistic Modifier' value
1   Flat Value Modifier -> Resistance = 'Statistic Modifier' value

'Statistic Modifier' can be positive or negative.



#28 (0x01C) Stat: Cold Resistance Modifier [28]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Resistance = Resistance + 'Statistic Modifier' value
1   Flat Value Modifier -> Resistance = 'Statistic Modifier' value

'Statistic Modifier' can be positive or negative.



#29 (0x01D) Stat: Electricity Resistance Modifier [29]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Resistance = Resistance + 'Statistic Modifier' value
1   Flat Value Modifier -> Resistance = 'Statistic Modifier' value

'Statistic Modifier' can be positive or negative.



#30 (0x01E) Stat: Fire Resistance Modifier [30]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Resistance = Resistance + 'Statistic Modifier' value
1   Flat Value Modifier -> Resistance = 'Statistic Modifier' value

'Statistic Modifier' can be positive or negative.



#31 (0x01F) Stat: Magic Damage Resistance Modifier [31]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Resistance = Resistance + 'Statistic Modifier' value
1   Flat Value Modifier -> Resistance = 'Statistic Modifier' value
2   Percentage Modifier -> Resistance = (Resistance * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.



#32 (0x020) Cure: Death (Raise Dead) [32]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Raises the targeted creature(s) from the dead.
This effect ignores durations attributed to it.

Known values for 'Type' are:
0   Standard resurrection
43  Resurrection and un-petrification



#33 (0x021) Stat: Save vs. Fortitude Modifier [33]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Save = Save + 'Statistic Modifier' value
1   Flat Value Modifier -> Save = 'Statistic Modifier' value

'Statistic Modifier' can be positive or negative.



#34 (0x022) Stat: Save vs. Reflex Modifier [34]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Save = Save + 'Statistic Modifier' value
1   Flat Value Modifier -> Save = 'Statistic Modifier' value
2   Percentage Modifier -> Save = (Save * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.



#35 (0x023) Stat: Save vs. Will Modifier [35]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Save = Save + 'Statistic Modifier' value
1   Flat Value Modifier -> Save = 'Statistic Modifier' value
2   Percentage Modifier -> Save = (Save * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.



#38 (0x026) State: Silence [38]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the silence effect to the targeted creature(s). A silenced creature cannot cast spells, use special abilities or initiate dialog. The engine is hard-coded to allow SPWI219 (Vocalize) to be cast by a silenced creature.



#39 (0x027) State: Unconsciousness [39]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the unconsciousness effect to the targeted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Awaken on Damage
1   Don't Awaken on Damage



#40 (0x028) State: Slow [40]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the slow effect to the targeted creature(s).
This effect will cancel out the haste opcode.



#41 (0x029) Sparkle
Parameter #1: Sparkle Color
Parameter #2: Sparkle Type
Description:
The Sparkle Type parameter sets the type of Sparkle effect of the color set by the Sparkle Color parameter. Known values for the Sparkle Type parameter are: 1 for explosion, 2 for swirl, and 3 for shower.



#42 (0x02A) Spell: Wizard Spell Slots Modifier [42]
Parameter #1: Slot Amount Modifier
Parameter #2: Spell Level
Description:
Alters the number of wizard spell slots available to the targeted creature(s), as specified by the 'Slot Amount Modifier' field, at the level specified by the 'Spell Level' field. Wizard spells are used by Bards, Sorcerers and Wizards.

Known values for 'Spell Level' are:
0   Double spells
1   Level 1
2   Level 2
4   Level 3
8   Level 4
16  Level 5
32  Level 6
64  Level 7
128 Level 8
256 Level 9

For a 'Spell Level' of 0, the amount of spell slots is doubled for the level specified by the 'Slot Amount Modifier' value and all levels below. The target creature(s) must have at least 1 slot at the selected level to have their slot count changed. If the resultant slot count is negative, the creature is given 12 slots.

'Statistic Modifier' can be positive or negative.



#43 (0x02B) Stone to Flesh
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Leave both parameters at all zeros for this Effect to work.



#44 (0x02C) Stat: Strength Modifier [44]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Strength = Strength + 'Statistic Modifier' value
1   Flat Value Modifier -> Strength = 'Statistic Modifier' value
2   Percentage Modifier -> Strength = (Strength * 'Statistic Modifier' value) / 100
3   Strength Spell ('Statistic Modifier' must be 0)

'Statistic Modifier' can be positive or negative.

With a Timing Modes of Permanent or Delayed, if 'Type' is 0 and 'Statistic Modifier' is positive, the statistic will alter and remain shown in white text, and a message 'Strength raised permanently' will be shown.
With a Timing Modes of Permanent or Delayed, if 'Type' is 1 or 2, or 'Statistic Modifier' is negative, the statistic will alter and remain shown in white text, though no message is shown.
With all other Timing Modes, the statistic will alter and be shown in red text.



#45 (0x02D) State: Stun [45]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Stuns the targeted creature(s), in the style specified by the 'Type' field.

Know values for 'Type' are:
0   Default
1   Unstun on Damage
2   Power Word Stun



#46 (0x02E) Cure: Stun (Unstun) [46]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Unstuns the targeted creature(s) (opcode #45).
This effect ignores durations attributed to it.



#47 (0x02F) Cure: Invisibility [47]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Removes the invisibility effect from the targeted creature(s).
Both parameters should be 0 (zero).



#48 (0x030) Cure: Silence (Vocalize) [48]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the silence effect and the silenced state from the targeted creature(s).
This effect ignores durations attributed to it.



#49 (0x031) Stat: Wisdom Modifier [49]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Wisdom = Wisdom + 'Statistic Modifier' value
1   Flat Value Modifier -> Wisdom = 'Statistic Modifier' value
2   Percentage Modifier -> Wisdom = (Wisdom * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.

With a Timing Modes of Permanent or Delayed, if 'Type' is 0 and 'Statistic Modifier' is positive, the statistic will alter and remain shown in white text, and a message 'Wisdom raised permanently' will be shown.
With a Timing Modes of Permanent or Delayed, if 'Type' is 1 or 2, or 'Statistic Modifier' is negative, the statistic will alter and remain shown in white text, though no message is shown.
With all other Timing Modes, the statistic will alter and be shown in red text.



#50 (0x032) Single Color Pulse All
Parameter #1: RGB Color
Parameter #2: Irrelevant
Description:
Set the RGB Color parameter to the color value you want to use with the second byte being the Red portion (0-255), the third byte the Green portion (0-255), and the fourth byte being the Blue portion (0-255).



#51 (0x033) Color Tint solid
Parameter #1: RGB Color
Parameter #2: Location
Description:
Set the RGB Color parameter to the color value you want to use with the second byte being the Red portion (0-255), the third byte the Green portion (0-255), and the fourth byte being the Blue portion (0-255) and the part specified by the Location parameter will be that color. The known values of the Location part of the Location and Speed parameter: 00 is Body metal, 01 is Body User 2, 02 is Body User 1, 03 is Body Skin, 04 is Body Leather, 05 is Body Armor, 06 is Body Hair, 16 is Weapon Metal, 18 is Weapon User 1, 19 is Weapon User 2, 20 is Weapon Leather, 21 is Weapon Armor, 32 is Shield Metal, 33 is Shield User 2, 34 is Shield User 1, 36 is Shield Leather, 37 is Shield Armor, 48 is Helmet Metal, 49 is Helmet User 2, 50 is Helmet User 1, 52 is Helmet Leather, 53 is Helmet Armor, 255 is Whole Body.



#52 (0x034) Color Light Solid
Parameter #1: RGB Color
Parameter #2: Location
Description:
Set the RGB Color parameter to the color value you want to use with the second byte being the Red portion (0-255), the third byte the Green portion (0-255), and the fourth byte being the Blue portion (0-255) and the part specified by the Location parameter will be that color. The known values of the Location part of the Location and Speed parameter: 00 is Body metal, 01 is Body User 2, 02 is Body User 1, 03 is Body Skin, 04 is Body Leather, 05 is Body Armor, 06 is Body Hair, 16 is Weapon Metal, 18 is Weapon User 1, 19 is Weapon User 2, 20 is Weapon Leather, 21 is Weapon Armor, 32 is Shield Metal, 33 is Shield User 2, 34 is Shield User 1, 36 is Shield Leather, 37 is Shield Armor, 48 is Helmet Metal, 49 is Helmet User 2, 50 is Helmet User 1, 52 is Helmet Leather, 53 is Helmet Armor, 255 is Whole Body.



#53 (0x035) Animation Change
Parameter #1: Animation Type
Parameter #2: Irrelevant
Description:
This effect will change the animation type as set by the Animation Type parameter.



#54 (0x036) Stat: Base Attack Bonus Modifier [54]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> BAB = BAB + 'Statistic Modifier' value
1   Flat Value Modifier -> BAB = 'Statistic Modifier' value
2   Percentage Modifier -> BAB = (BAB * 'Statistic Modifier' value) / 100



#55 (0x037) Death: Kill Creature Type [55]
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Kills the targeted creature(s) with HD less than those specified by the Dice values, if the target(s) match the IDS mask.

Known values for 'IDS File' are:
2   EnemyAlly.ids
3   General.ids
4   Race.ids
5   Class.ids
6   Specific.ids
7   Gender.ids
8   Align.ids

'IDS Entry' is a value from the specified IDS file, indicating the specific creature type to affect.



#56 (0x038) Alignment: Invert [56]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Inverts the alignment of the targeted creature(s).
Both parameters should be 0 (zero).



#57 (0x039) Alignment: Change [57]
Parameter #1: Irrelevant
Parameter #2: Alignment
Description:
Alters the alignment of the targeted creature(s) to the value specified by 'Alignment'.

Known values for 'Alignment' are:
00   None
17   Lawful Good
18   Lawful Neutral
19   Lawful Evil
33   Neutral Good
34   True Neutral
35   Neutral Evil
49   Chaotic Good
50   Chaotic Neutral
51   Chaotic Evil



#58 (0x03A) Cure: Dispellable Effects (Dispel Magic) [58]
Parameter #1: Level
Parameter #2: Type
Description:
Dispels magic from the targeted creature(s) (excepting magical weapons eg. Spirtual Hammer). Depending on the value of the 'Type' field, the 'Level' field can be used to set the level of the effect.

Known values for 'Type' are:
0   Always dispel
1   Use Caster Level
2   Use 'Level' field

With 'Type' of 1 or 2, the base chance of successfully dispelling is 50%. This chance is modified by the relative levels of the dispeller to the caster. Each level below gives a -10% chance, each level above gives a +5% chance. There is always a 1% chance of success or failure.



#59 (0x03B) Stat: Stealth Modifier [59]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Stealth = Stealth + 'Statistic Modifier' value
1   Flat Value Modifier -> Stealth = 'Statistic Modifier' value
2   Percentage Modifier -> Stealth = (Stealth * 'Statistic Modifier' value) / 100



#60 (0x03C) Stat: Miscast Magic [60]
Parameter #1: Percent Chance
Parameter #2: Type
Description:
The targeted creature(s) will fail to cast the type of spell specified by the 'Type' field, 'Percent Chance' percent of the time.

Known values for 'Type' are:
0   Mage Spells
1   Cleric Spells
2   Innate



#61 (0x03D) Stat: Alchemy
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field, to the alchemy skill.

Known values for 'Type' are:
0   Cumulative Modifier -> Alchemy = Alchemy + 'Statistic Modifier' value
1   Flat Value Modifier -> Alchemy = 'Statistic Modifier' value
2   Master Modifier -> Alchemy = 100



#62 (0x03E) Spell: Priest Spell Slots Modifier [62]
Parameter #1: Slot Amount Modifier
Parameter #2: Spell Level
Description:
Alters the number of priest spell slots available to the targeted creature(s), as specified by the 'Slot Amount Modifier' field, at the level specified by the 'Spell Level' field. Priest spells are used by Clerics, Druids, Paladins and Rangers.

Known values for 'Spell Level' are:
0   Double spells
1   Level 1
2   Level 2
4   Level 3
8   Level 4
16  Level 5
32  Level 6
64  Level 7
512 Double spells

For a 'Spell Level' of 0, the amount of spell slots is doubled for the level specified by the 'Slot Amount Modifier' value and all levels below. For a 'Spell Level' of 512, the amount of spell slots is doubled for the level(s) specified by the 'Slot Amount Modifier' field. The target creature(s) must have at least 1 slot at the selected level to have their slot count changed. If the resultant slot count is negative, the creature is given 12 slots.

'Statistic Modifier' can be positive or negative.



#63 (0x03F) State: Infravision [63]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Gives the targeted creature(s) infravision.
Both parameters should be 0 (zero).



#64 (0x040) State: Remove Infravision [64]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Removes infravision from the targeted creature(s).

NB. This will not remove racial infravision.

Both parameters should be 0 (zero).



#65 (0x041) Overlay: Blur [65]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the blur effect to the targeted creature(s). Graphical displacement is affected by movement rate.
Both parameters should be 0 (zero).



#66 (0x042) Graphics: Transparency Fade [66]
Parameter #1: Fade Amount
Parameter #2: Type
Description:
Fades the targeted creature(s) by the value in the amount specified by the 'Fade Amount' field.

Known values for 'Fade Amount' are:
1   Fully visible
..
255 Almost invisible

Known values for 'Type' are:
0   Default
1   Fade In
2   Fade Out



#67 (0x043) Summon
Parameter #1: Creature Number
Parameter #2: Summoning Animation
Description:
The Creature Number parameter set the number to be summoned, and the Summoning Animation parameter sets the type of animation to use for the summoning.

Known values for the Summoning Animation parameter are:
0   no animation
1   monster summoning circle
2   animal summoning circle
3   earth summoning circle
4   fire summoning circle
5   water summoning circle
7   puff of smoke only

The Dice values can be used to set the number of creatures summoned, in addition to the Number parameter



#68 (0x044) Summon: Unsummon Creature [68]
Parameter #1: Text Notification
Parameter #2: Irrelevant
Description:
Unsummons a creature, with feedback controlled by 'Text Notification'.

Known values for 'Text Notification' are:
0   No text notification
1   Show text notification



#69 (0x045) Protection: From Detection (Non-Detection) [69]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the non-detection effect to the targeted creature(s), setting STATE_NONDETECTION while active. This effect is negated by effect #70 Cure: Non-Detection. While in the non-detection state, the creature is immune to effects #47: Cure Invisibility and #116: Remove invisibilty, though they are affected by effects that remove illusionary protections by school or secondary type.



#70 (0x046) (End Non-Detection) [70]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.



#71 (0x047) IDS: Sex Change [71]
Parameter #1: Gender Modifier
Parameter #2: Type
Description:
Alters the gender of the targetted creature(s) to the value specified by the 'Gender.ids' field, in the style specified by the 'Type' value.

Known values for 'Type' are:
0 Reverse Gender
1 Flat Value Modifier -> Gender = 'Statistic Modifier' value (values from gender.ids)



#72 (0x048) AI Change
Parameter #1: Reaction State
Parameter #2: Type
Description:
Set the Reaction State parameter to the value of the state you wish the Effect to do. Known values of the Type parameter are: 0 for EnemyAlly, 1 for General, 2 for Race, 3 for Class, 4 for Specific, 5 for Gender, and 6 for Alignment.



#73 (0x049) Damage Mod
Parameter #1: Damage Modifier
Parameter #2: Type
Description:
Inflicts a percentage extra damage (set by the 'Damage Modifier' parameter) of the type specified by the 'Type' parameter.

Known values for 'Type' are:
0  Standard
1  Fire
2  Cold
3  Electricity
4  Acid
5  Magic
6  Poison
7  Slashing
8  Piercing
9  Crushing
10 Missile

Note. 'Type' 0 causes a flat damage increase, rather than a percentage.



#74 (0x04A) State: Blindness [74]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the blindness effect to the targeted creature(s). This sets VISUALRANGE to 2, sets STATE_BLIND to true and incurs a 10 point base THAC0 penalty.



#75 (0x04B) Cure: Blindness [75]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the blindness effect from the targeted creature(s).
Both parameters should be 0 (zero).



#76 (0x04C) State: Feeblemindedness [76]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the feeblemind effect to the targeted creature(s) - creatures are unselectable, immobile and do not respond to combat. The Feeblemind portrait icon is automatically applied.
This effect ignores durations attributed to it.

NB. A creatures scripts do not while the creature is feebleminded.



#77 (0x04D) Cure: Feeblemindedness [77]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the feeblemind effect from the targeted creature(s).
Both parameters should be 0 (zero).



#78 (0x04E) State: Disease [78]
Parameter #1: Damage
Parameter #2: Type
Description:
Set the Damage parameter as the amount of damage, and the Disease Type parameter as how the disease functions.

Known values for 'Type' are:
0   Hit Points per second
1   Hit Points per round
2   Hit Points per Second
3   Seconds per Hit Points
4   Strength Penalty
5   Dexterity Penalty
6   Constitution Penalty
7   Intelligence Penalty
8   Wisdom Penalty
9   Charisma Penalty
10  Slow Effect
11  Mold Touch
13  Contagion
14  Cloud of Pestilence
15  Dolorous Decay

'Damage' can be positive (penalty) or negative (bonus).

Permanent timing modes require a duration for this effect to work.



#79 (0x04F) Cure: Disease [79]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the disease effect from the targeted creature(s).
Both parameters should be 0 (zero).



#80 (0x050) State: Deafness [80]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
This effect causes the target resistant of bard songs and some sound based spells, and increases failure of arcane or divine spells by 20%.



#81 (0x051) Cure: Deafness [81]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Remove the deafness effect from the targeted creature(s).
Both parameters should be 0 (zero).



#82 (0x052) Set AI Script [82]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Sets the script type specified by the 'Type' value to the contents of the resource key.

Known values for 'Type' are:
0   OVERRIDE
1   AREA
2   SPECIFICS
4   CLASS
5   RACE
6   GENERAL
7   DEFAULT

NB. This effect can unset scripts from a creature, which can break the game.



#83 (0x053) Protection: From Projectile Weapon [83]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Gives the targeted creature(s) immunity to the weapon type specified by the 'Type' value.

Known values for 'Type' are:
0    Instant
1    Arrow
2    Arrow Exploding
3    Arrow Flaming
4    Arrow Heavy
5    Arrow (Non-Magical)
6    Axe
7    Axe Exploding
8    Axe Flaming
9    Axe Heavy
10   Axe (Non-Magical)
11   Bolt
12   Bolt Exploding
13   Bolt Flaming
14   Bolt Heavy
15   Bolt (Non-Magical)
16   Bullet
17   Bullet Exploding
18   Bullet Flaming
19   Bullet Heavy
20   Bullet (Non-Magical)
26   Dagger
27   Dagger Exploding
28   Dagger Flaming
29   Dagger Heavy
30   Dagger (Non-Magical)
31   Dart
32   Dart Exploding
33   Dart Flaming
34   Dart Heavy
35   Dart (Non-Magical)
36   Magic Missile
37   Fireball
39   Lightning Bolt
41   Sleep
55   Spear
56   Spear Exploding
57   Spear Flaming
58   Spear Heaby
59   Spear (Non-Magical)
62   Web Travel
63   Web Ground
64   Gaze
65   Holy Might
66   Flame Strike
67   Magic Missile 1
68   Magic Missile 2
69   Magic Missile 3
70   Magic Missile 4
71   Magic Missile 5
72   Magic Missile 6
73   Magic Missile 7
74   Magic Missile 8
75   Magic Missile 9
76   Magic Missile 10
94   Cloud
95   Skull Trap
96   Color Spray
97   Ice Storm
98   Fire Wall
99   Glyph
100  Grease
101  Flame Arrow Green
102  Flame Arrow Blue
103  Fireball Green
104  FireBall Blue
105  Potion
106  Potion Exploding
107  Acid Blob
108  Scorcher
109  Travel Door
186  Cloudkill
187  Flame Arrow Ice
188  Cow
189  Hold
190  Scorcher Ice
191  Acid Blob Mustard
192  Acid Blob Grey
193  Acid Blob Ochre
217  Icewind Magic Missile
313  Modenkainen's Force Missiles
345  Sekolah's Fire.



#84 (0x054) Stat: Magical Fire Resistance Modifier [84]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:

*DO NOT USE*
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Damage = Damage + 'Statistic Modifier' value
1   Flat Value Modifier -> Damage = 'Statistic Modifier' value



#85 (0x055) Stat: Magical Cold Resistance Modifier [85]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:

*DO NOT USE*
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Damage = Damage + 'Statistic Modifier' value
1   Flat Value Modifier -> Damage = 'Statistic Modifier' value



#86 (0x056) Stat: Slashing Resistance Modifier [86]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Damage = Damage + 'Statistic Modifier' value
1   Flat Value Modifier -> Damage = 'Statistic Modifier' value



#87 (0x057) Stat: Crushing Resistance Modifier [87]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Damage = Damage + 'Statistic Modifier' value
1   Flat Value Modifier -> Damage = 'Statistic Modifier' value



#88 (0x058) Stat: Piercing Resistance Modifier [88]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Damage = Damage + 'Statistic Modifier' value
1   Flat Value Modifier -> Damage = 'Statistic Modifier' value



#89 (0x059) Stat: Missiles Resistance Modifier [89]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Damage = Damage + 'Statistic Modifier' value
1   Flat Value Modifier -> Damage = 'Statistic Modifier' value



#90 (0x05A) Stat: Open Locks Modifier [90]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value
1   Flat Value Modifier -> Skill = 'Statistic Modifier' value
2   Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100



#91 (0x05B) Stat: Find Traps Modifier [91]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value
1   Flat Value Modifier -> Skill = 'Statistic Modifier' value
2   Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100



#92 (0x05C) Stat: Pick Pockets Modifier [92]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value
1   Flat Value Modifier -> Skill = 'Statistic Modifier' value
2   Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100



#93 (0x05D) Stat: Fatigue Modifier [93]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value
1   Flat Value Modifier -> Skill = 'Statistic Modifier' value
2   Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100



#94 (0x05E) Stat: Drunkenness Modifier [94]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value
1   Flat Value Modifier -> Skill = 'Statistic Modifier' value
2   Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100



#95 (0x05F) Stat: Tracking Skill Modifier [95]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value
1   Flat Value Modifier -> Skill = 'Statistic Modifier' value
2   Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100



#96 (0x060) Stat: Level Change [96]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Level = Level + 'Statistic Modifier' value
1   Flat Value Modifier -> Level = 'Statistic Modifier' value
2   Percentage Modifier -> Level = (Level * 'Statistic Modifier' value) / 100

The class to receive the level change is specified at 0x2c



#97 (0x061) Stat: Strength-Bonus Modifier [97]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Bonus = Bonus + 'Statistic Modifier' value
1   Flat Value Modifier -> Bonus = 'Statistic Modifier' value
2   Percentage Modifier -> Bonus = (Bonus * 'Statistic Modifier' value) / 100



#98 (0x062) HP: Regeneration [98]
Parameter #1: Regeneration Amount
Parameter #2: Type
Description:
Restores HP to the value of 'Regeneration Amount' in the style specified by the 'Type' field, to the targeted creature(s).

Known values for 'Type' are:
0   Restore 'Regeneration Amount' per second
1   Restore 'Regeneration Amount' as a percentage of total HP
2   Restore x HP every second
3   Restore 1HP every x seconds
4   Restrore x HP per round

Permanent timing modes require a duration for this effect to work.



#99 (0x063) Spell Effect: Duration Modifier [99]
Parameter #1: Duration Modifier
Parameter #2: Type
Description:
Alters spell durations of the targeted creature(s), to the percentage specified by the 'Duration Modifier' field, affecting the spell type specified by the 'Type' field. Timing mode 0 is the only timing mode reliably affected.

eg.
'Type' = 0   -> Spells have no duration
'Type' = 100 -> Spells have normal duration
'Type' = 200 -> Spells have double duration

Known values for 'Type' are:
0   Mage
1   Priest



#100 (0x064) Protection: from Creature Type [100]
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:

*DONT USE*

Gives the targeted creature(s) protection from the creature type specified by the 'IDS File' and 'IDS Entry' fields.

Known values for 'IDS File' are:
2   EA.ids
3   General.ids
4   Race.ids
5   Class.ids
6   Specific.ids
7   Gender.ids
8   Align.ids



#101 (0x065) Protection: from Opcode [101]
Parameter #1: Irrelevant
Parameter #2: opcode
Description:
Gives the targeted creature(s) protection from the opcode specified by the 'opcode' field.




#102 (0x066) Protection: from Spell Levels [102]
Parameter #1: Spell Level
Parameter #2: Irrelevant
Description:
Gives the targeted creature(s) protection from spells up to the level specified by the 'Spell Level' field. A spell is assigned to a spell level by the power level of the first effect greater than the 'Spell Level' parameter in the extended header that is being called.

Known values for 'Spell Level' are:
1
..
9



#103 (0x067) Text: Change Name [103]
Parameter #1: String Reference
Parameter #2: Irrelevant
Description:
Alters the name of the targeted creature(s) to the strref specified by the 'String Reference' field. When used with a duration timing, after the duration, the name will be set to a blank entry.



#104 (0x068) Stat: Experience Points [104]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> XP = XP + 'Statistic Modifier' value
1   Flat Value Modifier -> XP = 'Statistic Modifier' value
2   Percentage Modifier -> XP = (XP * 'Statistic Modifier' value) / 100



#105 (0x069) Stat: Gold [105]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Gold = Gold + 'Statistic Modifier' value
1   Flat Value Modifier -> Gold = 'Statistic Modifier' value
2   Percentage Modifier -> Gold = (Gold * 'Statistic Modifier' value) / 100

NB. This effect can only be used to lower the gold value.



#106 (0x06A) Stat: Morale Break Modifier [23]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Morale Break = Morale Break + 'Statistic Modifier' value
1   Flat Value Modifier -> Morale Break = 'Statistic Modifier' value
2   Percentage Modifier -> Morale Break = (Morale * 'Statistic Modifier' value) / 100



#107 (0x06B) Portrait Change [107]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Sets the portrait of the targeted creature(s) to that specified in the resource key, based on the 'Type' value. This effect ignores durations attributed to it.

Known values for 'Type' are:
0   Small portrait
1   Large portrait



#108 (0x06C) Stat: Reputation [108]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Sets the individual reputation of the targeted creature(s) to the value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.
This does not affect the main reputation of the Party.

Known values for 'Type' are:
0   Cumulative Modifier -> Reputation = Reputation + 'Statistic Modifier' value
1   Flat Value Modifier -> Reputation = 'Statistic Modifier' value
2   Percentage Modifier -> Reputation = (Reputation * 'Statistic Modifier' value) / 100



#109 (0x06D) State: Hold [109]
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:
Applies the hold effect to the targeted creature(s), if the targeted creature(s) match the value specified by the 'IDS Entry' field, in the specified 'IDS File'.

Known values for 'IDS File' are:
2   EA.ids
3   General.ids
4   Race.ids
5   Class.ids
6   Specific.ids
7   Gender.ids
8   Align.ids



#110 (0x06E) (Retreat From) [110]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.



#111 (0x06F) Item: Create Magical Weapon [111]
Parameter #1: Amount
Parameter #2: Irrelevant
Description:
Creates the item specified by the resource key. The number of items created is controlled by the 'Amount' field. The item is created in the Magical Weapon slot.



#112 (0x070) Item: Remove Item [112]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes a single instance (or stack) of the item specified by the resource key from the targeted creature(s). Items in container items (e.g. Bags of Holding) will not be removed. If a creature has multiple instances of the item, the one in the lowest slot number (see slots.ids) is removed. EFF_M02 is hard-coded to play when an item is removed. This effect should be used to remove equipped items (use effect 123 for inventory items).



#113 (0x071) Item: (Equip Weapon) [113]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.



#114 (0x072) Graphics: Dither [114]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.

***This effect has never been seen to work.***



#115 (0x073) Detect: Alignment [115]
Parameter #1: Irrelevant
Parameter #2: Alignment Mask
Description:

*DONT USE*
Detects the alignment specified by the 'Alignment Mask' field.

Known values for 'Alignment Mask' are:
0   Evil (Glow red)
1   Neutral (Glow blue)
2   Good (Glow Green)



#116 (0x074) State: Cure Invisibility [116]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes invisibility from the targeted creature(s).
Both parameters should be 0 (zero).



#117 (0x075) Spell Effect: Clairvoyance [117]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the clairvoyance effect to the targeted creature(s).
Both parameters should be 0 (zero).



#118 (0x076) Detect: (Show Creatures) [118]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.



#119 (0x077) Spell Effect: Mirror Image [119]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the mirror image effect to the targeted creature(s), creating mirror images in the style specified by the 'Type' field. The number of images is dicated by the level of the caster.

Know values for 'Type' are:
0  Normal
1  Reflected Image



#120 (0x078) Protection: from Melee Weapons [120]
Parameter #1: Enchantment
Parameter #2: Type
Description:
Gives the targeted creature(s) immunity to melee weapons as specified by the 'Type' field. The 'Enchantment' field is used if 'Type' is set to 0.

Known values for 'Type' are:
0  Enchantment
1  Magical
2  Non-Magical
3  Silver
4  Non-Silver
5  Silver / Non-Magical
6  Two-Handed
7  Non Two-Handed
8  Cursed
9  Non-Cursed
10 Cold-Iron
11 Non Cold-Iron



#121 (0x079) Graphics: (Visual Animation Effect) [121]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.

***This effect has never been seen to work.***



#122 (0x07A) Item: Create Inventory Item [122]
Parameter #1: Location
Parameter #2: Type
Description:
Creates the item specified by the resource key, in the place specified by the 'Location' and 'Type' fields.

Know values for 'Type' are:
0  Group
1  Slot (Set 'Location to the slot index)



#123 (0x07B) Item: Remove Inventory Item [123]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the item specified by the resource key from the targeted creature(s).  This effect should be used to remove inventory items (use effect 112 for equipped items).



#124 (0x07C) Spell Effect: Teleport (Dimension Door) [124]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Teleports the targeted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Default
1  Source to Target
2  Return to Saved Location
3  Exchange Source and Target

Both parameters should be 0 (zero).



#125 (0x07D) Spell Effect: Unlock (Knock) [125]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the knock effect to the targeted creature(s).
Both parameters should be 0 (zero).



#126 (0x07E) Stat: Movement Modifier [126]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

The engine allows values for 'Statistic Modifier' from 0 (immobile) to 255 (instantaneous), though behaviour is only consistent in the range 0 - 30.

Known values for 'Type' are:
0   Cumulative Modifier -> Movement = Movement + 'Statistic Modifier' value
1   Flat Value Modifier -> Movement = 'Statistic Modifier' value
2   Percentage Modifier -> Movement = (Movement * 'Statistic Modifier' value) / 100



#127 (0x07F) Summon: Monster Summoning [127]
Parameter #1: Number
Parameter #2: Type
Description:

*DONT USE*
Summons a number of monsters.
Each creature files has a Creature Power Level number (at 0x18). The amount of monsters summoned by this effect is equal to the 'Number' field / Creature Power Level.
The 'Type' field set which 2da file to pick the creatures to summon from. The 2da files are monsumX and anisumX, where X = Type + 1. The specific 2da files used are:
0 MONSUM01 Monster Summon 1
1 MONSUM02 Monster Summon 2
2 MONSUM03 Monster Summon 3
3 ANISUM01 Animal Summon 1
4 ANISUM02 Animal Summon 2
5 MONSUM01 Monster Summon 1 Hostile
6 MONSUM02 Monster Summon 2 Hostile
7 MONSUM03 Monster Summon 3 Hostile
8 ANISUM01 Animal Summon 1 Hostile
9 ANISUM02 Animal Summon 2 Hostile

A custom .2da file can be entered in the resource field.

If used from an external effect (.eff), th
e vvc field controls the bam file played when summoning.



#128 (0x080) State: Confusion [128]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the confusion effect the targeted creature(s). The creature will run around uncontrollable, randomly attacking.



#129 (0x081) State: Aid [129]
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Description:
Applies a bless effect, a bonus to HP and a bonus to saving throws to the targeted creature(s). The bonus is a number of 8-sided dice, with the number of dice controlled by the 'Statistic Modifier' value.



#130 (0x082) State: Bless [130]
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:
Modifies the THAC0 and morale of the target creature(s) by the amount specified by the 'Modifier' parameter. The effect is non cumulative and removes Bane on apply.



#131 (0x083) State: Chant [131]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the chant effect to the targeted creature(s), in the style specified by the 'Type' field. Chant affects the minimum damage caused by a weapon (up to the normal maximum damage of the weapon) and the attack roll modifier (up to a maximum of 20, excluding natural attack roll modifiers, e.g. high STR, invisibility etc) by 'Statistic Modifier' amount. The effect sets STATE_CHANT.

Known values for 'Type are:
0  Beneficial
1  Detrimenal



#132 (0x084) State: Raise Strength, Constitution, & Dexterity Non-Cumulative [132]
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Description:
Raises the strength, constitution and dexterity of the targeted creature(s) by the value specified by the 'Statistic Modifier' field. A negative value of 'Statistic Modifier' sets the strength, constitution and dexterity of the targeted creature(s) to 25.



#133 (0x085) Spell Effect: Luck Non-Cumulative [133]
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field to the targetted creatures luck. Luck affects the minimum damage caused by a weapon (up to the normal maximum damage of the weapon) and the attack roll modifier (up to a maximum of 20, excluding natural attack roll modifiers, e.g. high STR, invisibility etc) by 'Statistic Modifier' amount. 'Statistic Modifier' also affects the damge rolls of opponents (in feature blocks, not extension headers). The effect sets STATE_LUCK.



#134 (0x086) State: Petrification [134]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the petrification effect to the targeted creature(s). This effects kills & removes PC's from the party.
Both parameters should be 0 (zero).



#135 (0x087) Polymorph into Specific [135]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Polymorphs the targeted creature(s) into the creature specified by the resource key.



#136 (0x088) State: Force Visible [136]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Renders the targeted creature(s) partially visible (does not remove the invisibility state, but the targeted is visible and attackable).
The effect has no meaning on visible targets.
This effect has no duration.



#137 (0x089) State: Negative Chant [137]
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:

*DONT USE*
Applies the chant effect to the targeted creature(s).
This effect works as the reverse of chant. The effect sets STATE_CHANTBAD.



#138 (0x08A) Graphics: Character Animation Change [138]
Parameter #1: Irrelevant
Parameter #2: Animation Sequence
Description:
The targeted creature(s) shows the animation sequence specified by the 'Animation Sequence' field.

Known values for 'Type' are (from SEQ.IDS):
0   Attack
1   Awake
2   Cast
3   Conjure
4   Damage
5   Die
6   Turn head
7   Ready
8   Shoot
9   Twitch
10  Walk
11  Attack (Slash)
12  Attack (Backslash)
13  Attack (Jab)
14  Emerge
15  Hide
17  Sleep



#139 (0x08B) Text: Display String [139]
Parameter #1: String Reference
Parameter #2: Irrelevant
Description:
Displays the strref specified by the 'String Reference' value.



#140 (0x08C) Graphics: Casting Glow [140]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Creates 2D Animation for casting glow.

Known values for 'Type' are:
0 .. 8 = Crash
9   Casting Glow (Necromancy)
10  Casting Glow (Alteration)
11  Casting Glow (Enchantment)
12  Casting Glow (Abjuration)
13  Casting Glow (Illusion)
14  Casting Glow (Conjuration)
15  Casting Glow (Invocation)
16  Casting Glow (Divination)
17+ Crashes



#141 (0x08D) Graphics: Lighting Effects [141]
Parameter #1: Target
Parameter #2: Type
Description:
Shows the lighting effect (a .bam file) specified by the 'Type' value at the location specified by 'Target'. These effects are usually used for spell hits based on the spell school.

Known values for 'Target' are:
0      Current Location
Non-0  Target Location

Known values for 'Type' are:
0   Necromancy Air
1   Necromancy Earth
2   Necromancy Water
4   Alteration Air
5   Alteration Earth
6   Alteration Water
8   Enchantment Air
9   Enchantment Earth
10  Enchantment Water
12  Abjuration Air
13  Abjuration Earth
14  Abjuration Water
16  Illusion Air
17  Illusion Earth
18  Illusion Water
20  Conjure Air
21  Conjure Earth
22  Conjure Water
24  Invocation Air
25  Invocation Earth
26  Invocation Water
28  Divination Air
29  Divination Earth
30  Divination Water
32  Mushroom Fire
33  Mushroom Grey
34  Mushroom Green
35  Shaft Fire
36  Shaft Light
37  Swirl White
38  Door
39  Finger of Death



#142 (0x08E) Portrait Icon
Parameter #1: Irrelevant
Parameter #2: Icon Type
Description:
The Icon Type parameter sets which icon is shown. Known values are 00 is charm, 03 is confused, 04 is beserk, 05 is intoxicated, 06 is poisoned, 07 is diseased, 08 is blind, 09 is protection from evil, 10 is protection from petrification, 11 is protection from normal missiles, 12 is armour, 13 is held, 14 is asleep, 15 is shield, 16 is protection from fire, 17 is bless, 18 is chant, 19 is free action, 20 is barkskin, 21 is strength, 22 is heroism, 23 is spell invulnerability, 24 is protection from acid, 25 is protection from cold, 27 is protection from electricity, 28 is protection from magic, 29 is protection from undead, 30 is protection from poison, 31 is non-detectable, 32 is good luck, 33 is bad luck, 34 is silenced, 35 is cursed, 36 is panic, 37 is resist fear, 38 is hasted, 39 is fatigued, 40 is bard song, 41 is slowed, 42 is regenerating, 43 is nauseous, 44 is stunned, 45 is ghost armour, 46 is stoneskin, 47 is  hopelessness, 48 is courage, 49 is friends, 50 is hope, 51 is malison, 52 is spirit armour, 53 is dominated, 54 is feebleminded, 55 is tenser's transformation, 56 is mind blank, 57 is aid, 58 is find traps, 59 is draw upon holy might, 60 is miscast magic, 61 is strength of one, 62 is prayer, 63 is defensive harmony, 64 is recitation, 65 is champion's strength, 66 is chaotic commands, 67 is righteous wrath of the faithful, 68 is phased, 69 is pain, 70 is impervious sanctity of mind, 71 is petrified, 72 is iron body, 73 is animal rage, 74 if exaltation, 75 is cat's grace, 76 is blood rage, 77 is the ballad of three heroes, 78 is the tale of curran strongheart, 79 tymora's melody, 80 the song of kaudies, 81 is the siren's yearning, 82 is war chant of sith, 83 is deaf, 84 is armour of faith, 85 is bleeding wound, 86 is holy power, 87 is death ward, 88 is unconscious, 89 is iron skins, 90 is enfeeblement, 91 is sanctuary, 92 is entangle, 93 is protection from the elements, 94 is grease, 95 is web, 96 is minor globe of invulnerability, 97 is globe of invulnerability, 98 is shroud of flame, 99 is antimagic shell, 100 is otiluke's resilient sphere, 101 is intelligence drained by mind flayer, 102 is cloak of fear, 103 is entropy shielf, 104 is insect plague, 105 is storm shell, 106 is shield of Lathlander, 107 is greater shield of Lathlander, 108 is seven eyes, 109 is blur, 110 is invisibility, 111 is barbarian rage, 112 is called shot, 113 is defensive spin, 114 is maximized attacks, 115 is offensive spin, 116 is envenom weapon, 117 is unconscious, 118 is doom , 119 is aegis, 120 is executioner's eyes, 121 is fire shield (red), 122 is fire shield (blue), 123 is energy drained, 124 is faerie fire, 125 is tortoise shell, 126 is spell shield, 127 is negative energy protection, 128 is aura of vitality, 129 is death armour, 130 is blink, 131 is vipergout, 132 is mind fog, 134 is stunning fist, 135 is quivering palm, 136 is rams paradox, 137 is blindess, 138 is heroic inspiration, 139 is vocalize, 140 is despair, 141 is ilmater's endurance, 142 is destructive blow, 143 is master thievery, and 144 is improved invisibility.



#143 (0x08F) Item: Create Item in Slot [143]
Parameter #1: Slot
Parameter #2: Irrelevant
Description:
Creates the item specified by the resource key in the slot specified by the 'Slot' field, on the targeted creature(s).



#144 (0x090) Button: Disable Button [144]
Parameter #1: Irrelevant
Parameter #2: Button
Description:
Disabled the button specified by the 'Button' field.

Known values for 'Button' are:
0   Stealth Button
1   Thieving Skill Button
2   Spell Select Button
3   Quick Spell Button 1
4   Quick Spell Button 2
5   Quick Spell Button 3
6   Quick Spell Button 4
7   Quick Spell Button 5
8   Quick Spell Button 6
9   Quick Spell Button 7
11  Quick Spell Button 8
12  Bard Song
13  Quick Song 1
14  Quick Song 2
15  Quick Song 3
16  Quick Song 4
17  Quick Song 5
18  Quick Song 6
19  Quick Song 7
20  Quick Song 8
21  Quick Song 9
22  Quick Skill 1
23  Quick Skill 2
24  Quick Skill 2
25  Quick Skill 3
26  Quick Skill 4
27  Quick Skill 5
28  Quick Skill 6
29  Quick Skill 7
30  Quick Skill 8
31  Quick Skill 0
32  Quick Skill 1
33  Quick Skill 2
34  Quick Skill 3
35  Quick Skill 4
36  Quick Skill 5
37  Quick Skill 6
38  Quick Skill 7
39  Quick Skill 8



#145 (0x091) Spell: Disable Spell Casting Abilities [145]
Parameter #1: Irrelevant
Parameter #2: Spell Type
Description:
Disables spell casting abilities of the targeted creature(s), in the style specified by the 'Spell Type;' field.

Known values for 'Type' are:
0   All
1   All, except Innate
2   Wizard
3   Cleric
4   Innate



#146 (0x092) Spell: Cast Spell (as Target) [146]
Parameter #1: Casting Level
Parameter #2: Type
Description:
Casts the spell specified by the resource key at the level specified by the 'Casting Level' field, in the style specified by the 'Type' field. A 'Casting Level' of 0 casts at the level of the casting creature.

Known values for 'Type' are:
0   Normal Casting



#147 (0x093) Spell: Learn Spell [147]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The targeted creature(s) learn the spell specified by the resource key, in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Mage
1  Cleric
2  Innate



#148 (0x094) Spell: Cast Spell (as Scroll) [148]
Parameter #1: Casting Level
Parameter #2: Type
Description:
Casts the spell specified by the resource key, at the level specified by the 'Casting Level' field, in the style specified by the 'Type' field. A 'Casting Level' of 0 casts at the level of the casting creature.

Known values for 'Type' are:
0   Normal Casting
1   Cast Instantly



#149 (0x095) (Identify) [149]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.



#150 (0x096) Spell Effect: Find Traps [150]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the find traps effect to the targeted creature(s).
Both parameters should be 0 (zero).



#151 (0x097) Summon: Replace Creature [151]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Replaces the targeted creature(s) with creature specified by the resource key, in the style specified by the 'Type' value.

Known values for 'Type' are:
0   Remove target silently
1   Remove target - explode



#152 (0x098) Spell Effect: Play Movie [152]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Plays the movie specified by the resource key.
Both parameters should be 0 (zero).

Known movies are:



#153 (0x099) Overlay: Sanctuary [153]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the sanctuary effect to the targeted creature(s).
Both parameters should be 0 (zero).



#154 (0x09A) Overlay: Entangle [154]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the entangle effect to the targeted creature(s).
Both parameters should be 0 (zero).



#155 (0x09B) Overlay: Minor Globe [155]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*
Applies the minor globe effect to the targeted creature(s).
Both parameters should be 0 (zero).



#156 (0x09C) Overlay: Protection from Normal Missiles Cylinder [156]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*
Applies the protection from normal missiles cylinder effect to the targeted creature(s).
Both parameters should be 0 (zero).



#157 (0x09D) State: Web Effect [157]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the web effect to the targeted creature(s).
Both parameters should be 0 (zero).



#158 (0x09E) Overlay: Grease [158]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the grease effect to the targeted creature(s).
Both parameters should be 0 (zero).



#159 (0x09F) Spell Effect: Mirror Image (Exact Number) [159]
Parameter #1: Amount
Parameter #2: Irrelevant
Description:
Applies the mirror image effect to the targeted creature(s), creating a number of images equal to the 'Amount' value.



#160 (0x0A0) Remove Sanctuary [160]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*
Removes the sanctuary effect from the targeted creature(s).
Both parameters should be 0 (zero).



#161 (0x0A1) Cure: Horror [161]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the horror effect from the targeted creature(s).



#162 (0x0A2) Cure: Hold [162]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the paralysis effect (opcodes 109 and 175) from the targeted creature(s).

This effect should be used with an instant timing mode.



#163 (0x0A3) Protection: Free Action [163]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the free action effect to the targeted creature(s), restoring the creatures movement rate to its default value if the current movement rate value is below the default for the animation type.



#164 (0x0A4) Cure: Drunkeness [164]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.



#165 (0x0A5) Spell Effect: Pause Target [165]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the pause effect to the targeted creature(s). This effect is similar to stun, except the targeted creature(s) scripts continue to run.
Both parameters should be 0 (zero).



#166 (0x0A6) Stat: Magic Resistance Modifier [166]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Resistance = Resistance + 'Statistic Modifier' value
1   Flat Value Modifier -> Resistance = 'Statistic Modifier' value



#167 (0x0A7) Stat: THAC0 Modifier with Missile Weapons [167]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> THAC0 = THAC0 + 'Statistic Modifier' value
1   Flat Value Modifier -> THAC0 = 'Statistic Modifier' value



#168 (0x0A8) Summon: Remove Creature [168]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the creature specified by the resource key (giving no experience).
Both parameters should be 0 (zero).



#169 (0x0A9) Graphics: Prevent Special Effect Icon [169]
Parameter #1: Irrelevant
Parameter #2: Icon
Description:
Prevents the icon specified by the 'Icon' field from being displayed.

Known values for 'Icon' are:
00  charm
03  confused
04  beserk, 05 is intoxicated, 06 is poisoned, 07 is diseased, 08 is blind, 09 is protection from evil, 10 is protection from petrification, 11 is protection from normal missiles, 12 is armour, 13 is held, 14 is asleep, 15 is shield, 16 is protection from fire, 17 is bless, 18 is chant, 19 is free action, 20 is barkskin, 21 is strength, 22 is heroism, 23 is spell invulnerability, 24 is protection from acid, 25 is protection from cold, 27 is protection from electricity, 28 is protection from magic, 29 is protection from undead, 30 is protection from poison, 31 is non-detectable, 32 is good luck, 33 is bad luck, 34 is silenced, 35 is cursed, 36 is panic, 37 is resist fear, 38 is hasted, 39 is fatigued, 40 is bard song, 41 is slowed, 42 is regenerating, 43 is nauseous, 44 is stunned, 45 is ghost armour, 46 is stoneskin, 47 is  hopelessness, 48 is courage, 49 is friends, 50 is hope, 51 is malison, 52 is spirit armour, 53 is dominated, 54 is feebleminded, 55 is tenser's transformation, 56 is mind blank, 57 is aid, 58 is find traps, 59 is draw upon holy might, 60 is miscast magic, 61 is strength of one, 62 is prayer, 63 is defensive harmony, 64 is recitation, 65 is champion's strength, 66 is chaotic commands, 67 is righteous wrath of the faithful, 68 is phased, 69 is pain, 70 is impervious sanctity of mind, 71 is petrified, 72 is iron body, 73 is animal rage, 74 if exaltation, 75 is cat's grace, 76 is blood rage, 77 is the ballad of three heroes, 78 is the tale of curran strongheart, 79 tymora's melody, 80 the song of kaudies, 81 is the siren's yearning, 82 is war chant of sith, 83 is deaf, 84 is armour of faith, 85 is bleeding wound, 86 is holy power, 87 is death ward, 88 is unconscious, 89 is iron skins, 90 is enfeeblement, 91 is sanctuary, 92 is entangle, 93 is protection from the elements, 94 is grease, 95 is web, 96 is minor globe of invulnerability, 97 is globe of invulnerability, 98 is shroud of flame, 99 is antimagic shell, 100 is otiluke's resilient sphere, 101 is intelligence drained by mind flayer, 102 is cloak of fear, 103 is entropy shielf, 104 is insect plague, 105 is storm shell, 106 is shield of Lathlander, 107 is greater shield of Lathlander, 108 is seven eyes, 109 is blur, 110 is invisibility, 111 is barbarian rage, 112 is called shot, 113 is defensive spin, 114 is maximized attacks, 115 is offensive spin, 116 is envenom weapon, 117 is unconscious, 118 is doom , 119 is aegis, 120 is executioner's eyes, 121 is fire shield (red), 122 is fire shield (blue), 123 is energy drained, 124 is faerie fire, 125 is tortoise shell, 126 is spell shield, 127 is negative energy protection, 128 is aura of vitality, 129 is death armour, 130 is blink, 131 is vipergout, 132 is mind fog, 134 is stunning fist, 135 is quivering palm, 136 is rams paradox, 137 is blindess, 138 is heroic inspiration, 139 is vocalize, 140 is despair, 141 is ilmater's endurance, 142 is destructive blow, 143 is master thievery, and 144 is improved invisibility.



#170 (0x0AA) Graphics: Play Damage Animation [170]
Parameter #1: Irrelevant
Parameter #2: Animation
Description:
Plays the damage animation specified by the 'Animation' field.

Known values for 'Type' are:
0   Blood (behind)
1   Blood (front)
2   Blood (left)
3   Blood (right)
4   Fire 1
5   Fire 2
6   Fire 3
7   Electricity 1
8   Electricity 2
9   Electricity 3



#171 (0x0AB) Spell: Give Ability [171]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the spell specified by the resource key to the targeted creature(s).



#172 (0x0AC) Spell: Remove Spell [172]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the spell specified by the resource key from the targeted creature(s) spellbook (but does not affect spells already memorised).
Both parameters should be 0 (zero).



#173 (0x0AD) Stat: Poison Resistance Modifier [173]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Sets the Poison Resistance of the target creature(s) to the value specified by 'Statistic Modifier'.



#174 (0x0AE) Spell Effect: Play Sound Effect [174]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Plays the sound effect specified by the resource key.
Both parameters should be 0 (zero).



#175 (0x0AF) State: Hold [175]
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:

*DONT USE*
Applies a yellow fade in graphic effect to the targeted creature(s), and shows the Hold icon, if the targeted creature(s) match the value specified by the 'IDS Entry' field, in the specified 'IDS File'.

Known values for 'IDS File' are:
2   EA.ids
3   General.ids
4   Race.ids
5   Class.ids
6   Specific.ids
7   Gender.ids
8   Align.ids



#176 (0x0B0) Stat: Movement Modifier (detrimental) [176]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
(As #126, but unaffected by Free Action).
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

The engine allows values for 'Statistic Modifier' from 0 (immobile) to 255 (instantaneous), though behaviour is only consistent in the range 0 - 30.

Known values for 'Type' are:
0   Cumulative Modifier -> Movement = Movement + 'Statistic Modifier' value
1   Flat Value Modifier -> Movement = 'Statistic Modifier' value
2   Percentage Modifier -> Movement = (Movement * 'Statistic Modifier' value) / 100



#177 (0x0B1) Use EFF File [177]
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:

*DONT USE*
Applies the eff file specified by the resource key to the targeted creature(s), if the targeted creature(s) match the value specified by the 'IDS Entry' field, in the specified 'IDS File'.

Known values for 'IDS File' are:
2   EA.ids
3   General.ids
4   Race.ids
5   Class.ids
6   Specific.ids
7   Gender.ids
8   Align.ids



#180 (0x0B4) Item: Can't Use Item [180]
Parameter #1: String Reference
Parameter #2: Constant
Description:

*DONT USE*
The targeted creatures(s) cannot use the item specified by the resource key. The strref specified by the 'String Reference' field is displayed when an attempt to use the item is made.
The 'constant' field should be set to 0.



#181 (0x0B5) Item: Can't Use Itemtype [181]
Parameter #1: String Reference
Parameter #2: Type
Description:

*DONT USE*
The targeted creature(s) cannot use the item type specified by the 'Type' field. The strref specified by the 'String Reference' field is displayed when at attempt to use such an item is made.

Known values for 'Type' are:
0  Generic
1  Amulet
2  Armor
3  Belt
4  Boots
5  Bow Ammo
6  Gloves
7  Helmet
8  Key
9  Potion
10  Ring
11  Scroll
12  Shield
13  Spell
14  Sling Ammo
15  Bows
16  Dagger
17  Mace
18  Sling
19  Small Sword
20  Large Sword
21  Warhammer
22  Morningstar
23  Flail
24  Thrown
25  Axe
26  Staff
27  Crossbow
28  Fist
29  Spear
30  Halberd
31  Crossbow Ammo
32  Cloak
33  Gold
34  Gem
35  Wand



#183 (0x0B7) Item: Apply Effect Itemtype [183]
Parameter #1: String Reference
Parameter #2: Type
Description:

*DONT USE*
Applies the effect specified by the resource key to the targeted creature(s) when an item of the item type specified by the 'Type' field is equipped. The strref specified by the 'String Reference' field is displayed when at attempt to use such an item is made.

Known value for 'Type' are:
0  Generic
1  Amulet
2  Armor
3  Belt
4  Boots
5  Bow Ammo
6  Gloves
7  Helmet
8  Key
9  Potion
10  Ring
11  Scroll
12  Shield
13  Spell
14  Sling Ammo
15  Bows
16  Dagger
17  Mace
18  Sling
19  Small Sword
20  Large Sword
21  Warhammer
22  Morningstar
23  Flail
24  Thrown
25  Axe
26  Staff
27  Crossbow
28  Fist
29  Spear
30  Halberd
31  Crossbow Ammo
32  Cloak
33  Gold
34  Gem
35  Wand



#184 (0x0B8) Graphics: Passwall (Don't Jump) [184]
Parameter #1: Undefined
Parameter #2: Jump
Description:

*DONT USE*
Allows creatures to be placed in impassible areas, based on the value of the 'Jump' field.

Known values for 'Jump' are:
0   Do Jump from impassible areas
1   Don't Jump from impassible areas



#185 (0x0B9) State: Hold [185]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
Applies a yellow fade in graphic effect to the targeted creature(s), and shows the Hold icon, if the targeted creature(s) match the value specified by the 'IDS Entry' field, in the specified 'IDS File'.



#186 (0x0BA) Script: MoveToArea [186]
Parameter #1: Delay
Parameter #2: Orientation
Description:

*DONT USE*

Marks the targetted creature(s) as travelling to the area specified by the resource key. The creature appears in the specified area after a delay (specified by the 'Delay' field), with the orientation specified by the 'Orientation' field. The creature appears at the point specified by the Target Point fields (external EFF files only).



#188 (0x0BC) Aura Cleansing
Parameter #1: Irrelevant
Parameter #2: Valuel
Description:
The Value parameter sets how the effect functions, known values are: 0 for False, and 1 for True.



#189 (0x0BD) Stat: Casting Time Modifier [189]
Parameter #1: Speed Modifier
Parameter #2: Irrelevant
Description:
Alters the casting time of spells by the value specified by the 'Speed Modifier' field. This effect is cummulative. Positive values decrease the casting time, negative values increase the casting time.



#190 (0x0BE) Stat: Attack Speed Factor [190]
Parameter #1: Speed Modifier
Parameter #2: Irrelevant
Description:
Alters the weapon's attack speed by the value specified by the 'Speed Modifier' field. This effect is not cumulative. Attack speed ranges from 0 (good) to 10 (bad). This effect acts as a bonus, so a high 'Speed Modifier' is good.



#191 (0x0BF) Spell: Casting Level Modifier [191]
Parameter #1: Modifier
Parameter #2: Type
Description:
Applies the value specified by the 'Modifier' field as a bonus to casting spell levels, of a type specified by the 'Type' field.

Known values for 'Type' are:
0  Mage
1  Cleric



#192 (0x0C0) Spell Effect: Find Familiar [192]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Summons a familiar for the Protagonist player. The familiar summoned is based on the alignment of the Protagonist, and values stored in the GAM file.



#193 (0x0C1) Spell Effect: Invisible Detection by Script [193]
Parameter #1: Irrelevant
Parameter #2: Constant Value
Description:
Allows invisible creatures to be attacked (via scripts).

Known values for the 'Constant Value' field are
0  Enabled
1  Disabled



#194 (0x0C2) Ignore Dialog Pause [194]
Parameter #1: Undefined
Parameter #2: Constant Value
Description:

*DONT USE*

Allows the targeted creature(s) to carry on their actions during dialogs which pause action.

Known values for the 'Constant Value' field are
0  Enabled
1  Disabled



#197 (0x0C5) *DON'T USE* Projectile Bounce
Parameter #1: Irrelevant
Parameter #2: Reference Value
Description:
The Reference Value parameter sets what is to be affected by this effect, known values are: 0 for Instant, 1 for Arrow, 2 for Arrow Exploding, 3 for Arrow Flaming, 4 for Arrow Heavy, 5 for Arrow Shocking, 6 for Axe, 7 for Axe Exploding, 8 for Axe Flaming, 9 for Axe Heavy, 10 for Axe Shocking, 11 for Bolt, 12 for Bolt Exploding, 13 for Bolt Flaming, 14 for Bolt Heavy, 15 for Bolt Shocking, 16 for Bullet, 17 for Bullet Exploding, 18 for Bullet Flaming, 19 for Bullet Heavy, 20 for Bullet Shocking, 26 for Dagger, 27 for Dagger Exploding, 28 for Dagger Flaming, 29 for Dagger Heavy, 30 for Dagger Shocking, 31 for Dart, 32 for Dart Exploding, 33 for Dart Flaming, 34 for Dart Heavy, 35 for Dart Shocking, 36 for Magic Missile, 37 for Fireball, 39 for Lightning Bolt, 41 for Sleep, 55 for Spear, 56 for Spear Exploding, 57 for Spear Flaming, 58 for Spear Heaby, 59 for Spear Shocking, 62 for Web Travel, 63 for Web Ground, 64 for Gaze, 65 for Holy Might, 66 for Flame Strike, 94 for Cloud, 95 for Skull Trap, 96 for Color Spray, 97 for Ice Storm, 98 for Fire Wall, 99 Glyph, 100 for Grease, 101 Flame Arrow Green, 102 Flame Arrow Blue, 103 Fireball Green, 104 FireBall Blue, 105 for Potion, 106 for Potion Exploding, 107 for Acid Blob, 108 for Scorcher, 109 for Travel Door, 186 for Cloudkill, 187 for Flame Arrow Ice, 188 for Cow, 189 for Hold, 190 for Scorcher Ice, 191 for Acid Blob Mustard, 192 for Acid Blob Grey, and 193 for Acid Blob Ochre.



#198 (0x0C6) Spell: Bounce Opcode [198]
Parameter #1: Irrelevant
Parameter #2: opcode
Description:

*DONT USE*

The targeted creature(s) will reflect attacks as specified by the 'opcode' field



#199 (0x0C7) Spell: Bounce Spells [199]
Parameter #1: Reflected Level", "Irrelevant
Parameter #2: *DONT USE* The targeted creature(s) will reflect spells from the spell level specified in the 'Reflected Level' field." 200,1,"Spell: Decrementing Bounce Spells [200]
Description:
Amount



#201 (0x0C9) Spell: Decrementing Spell Immunity [201]
Parameter #1: Amount
Parameter #2: Level
Description:

*DONT USE*

The targeted creature(s) will absorb a number of spells (specified by the 'Amount' field), from the spell level specified in the 'Level' field. A spell is assigned to a spell level by the power level of the first effect greater than the 'Level' parameter in the extended header that is being called.



#202 (0x0CA) Spell: Bounce Spell School [202]
Parameter #1: Undetermined
Parameter #2: Spell School
Description:

*DONT USE*
The targeted creature(s) will turn spells from the school specified by the 'Spell School' field.

Known values for 'Spell School' are:
1   Abjuration
2   Conjuration
3   Divination
4   Enchantment
5   Illusion
6   Evocation
7   Necromancy
8   Alteration
9   Generalist



#203 (0x0CB) Spell: Bounce Secondary Type [203]
Parameter #1: Undetermined
Parameter #2: Secondary Type
Description:

*DONT USE*

The targeted creature(s) will turn spells with a secondary type matching that specified by the 'Secondary Type' field.

Known values for 'Secondary Type' are:
1   Spell Protections
2   Specific Protections
3   Illusionary Protections
4   Magic Attack
5   Divination Attack
6   Conjuration
7   Combat Protections
8   Contingency
9   Battleground
10  Offensive Damage
11  Disabling
12  Combination
13  Non-Combat



#204 (0x0CC) Spell: Protection from Spell (School) [204]
Parameter #1: Undetermined
Parameter #2: Spell School
Description:

*DONT USE*

Gives the targeted creature(s) immunity to spells from the school specified by the 'Spell School' field.

Known values for 'Spell School' are:
1   Abjuration
2   Conjuration
3   Divination
4   Enchantment
5   Illusion
6   Evocation
7   Necromancy
8   Alteration
9   Generalist



#205 (0x0CD) Spell: Protection from Spell (Secondary Type) [205]
Parameter #1: Undetermined
Parameter #2: Type
Description:

*DONT USE*

Gives the targeted creature(s) immunity to the spell type specified by the 'Type' field.

Known values for 'Type' are:
1   Spell Protections
2   Specific Protections
3   Illusionary Protections
4   Magic Attack
5   Divination Attack
6   Conjuration
7   Combat Protections
8   Contingency
9   Battleground
10  Offensive Damage
11  Disabling
12  Combination
13  Non-Combat



#206 (0x0CE) Immunity Spell
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The Type parameter sets how the effect works.

Kknown values for 'Type' are:
0 for default
1 for undead
2 for not undead
3 for fire using/dwelling
4 for not fire using/dwelling
5 for humanoid
6 for not humanoid
7 for animal
8 for not animal
9 for elemental
10 for not elemental
11 for fungus
12 for not fungus
13 for huge creature
14 for not huge creature
15 for elf
16 for not elf
17 for umber hulk
18 for not umber hulk
19 for half-elf
20 for not half-elf
21 for humanoid or animal
22 for not humanoid or animal
23 for blind
24 for not blind
25 for cold using/dwelling
26 for not cold using/dwelling
27 for golem
28 for not golem
29 for minotaur
30 for not minotaur
31 for undead or fungus
32 for not undead or fungus
33 for good
34 for not good
35 for neutral
36 for not neutral
37 for evil
38 for not evil
39 for paladin
40 for not paladin
41 for same moral alignment as source
42 for not same moral alignment as source
43 forsource
44 for not source
45 for water using/dwelling
46 for not water using/dwelling
47 for breathing
48 for not breathing
49 for allies
50 for not allies
51 for enemies
52 for not enemies
53 for fire or cold using/dwelling
54 for not fire or cold using/dwelling
55 for unnatural
56 for not unnatural
57 for male
58 for not male
59 for lawful
60 for not lawful
61 for chaotic
62 for not chaotic
63 for evasion check (thief) - disabled
64 for orc
65 for not orc
66 for deaf
67 for not deaf
68 for summoned creature
69 for not summoned creature
70 mind flayer
71 for not mind flayer
72 for silenced
73 for not silenced
74 for intelligence less than (parameter 1 is value)
75 for intelligence greater than (parameter 1 is value)
76 is intelligence less than or equal (parameter 1 is value)
77 is intelligence greater than or equal (parameter 1 is value)
78 is bard skald - causes crash
79 is not bard skald - causes crash
80 is near enemies
81 is not near enemies
82 - drow
83 - not drow
84 - gray dwarf
85 - not gray dwarf
86 - daytime
87 - not daytime
88 - outdoor
89 - not outdoor
90 is keg
91 is not keg
92 is outsider
93 is not outsider.



#207 (0x0CF) Spell: Bounce Specified Spell [207]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

The targeted creature(s) will reflect the spell specified by the resource key.
Both parameters should be 0 (zero).



#208 (0x0D0) HP: Minimum Limit [208]
Parameter #1: Minimum Value
Parameter #2: Irrelevant
Description:
The targeted creature(s) HP value will not drop below the value specified by the 'Minimum Value' field.



#209 (0x0D1) Death: Kill 60HP [209]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Instantly kills the targeted creature(s), if the targeted creature(s) has less than 60 HP.
Both parameters should be 0 (zero).



#210 (0x0D2) Spell Effect: Stun 90HP [210]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the stun effect to the targeted creature(s), if the targeted creature(s) has less than 90 HP.

The duration of the effect is:
1 to 29  HP -> stunned for 4d4 rounds
30 to 59 HP -> stunned for 2d4 rounds
60 to 89 HP -> stunned for 1d4 rounds



#211 (0x0D3) Spell Effect: Imprisonment [211]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the imprisonment effect to the targeted creature(s).
Both parameters should be 0 (zero).



#212 (0x0D4) Protection: Freedom [212]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the freedom effect to the targeted creature(s).
The freedom effect frees creatures trapped by the imprisonment effect.
Both parameters should be 0 (zero).



#213 (0x0D5) Spell Effect: Maze [213]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the maze effect to the targeted creature(s).

The duration of the effect is:
0 to 2 int   -> 2d4 rounds
3 to 5 int   -> 1d4 rounds
6 to 8 int   -> 5d4 rounds
9 to 11 int  -> 4d4 rounds
12 to 14 int -> 3d4 rounds
15 to 17 int -> 2d4 rounds
18+ int      -> 1d4 rounds



#214 (0x0D6) *DON'T USE* Secondary Cast List
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Leave both parameters at all zeroes for this Effect to work.



#215 (0x0D7) Graphics: Play 3D Effect [215]
Parameter #1: Undetermined
Parameter #2: Effect State
Description:

*DONT USE*

Plays the BAM/VVC specified by the resource key, in the style specified by the 'Effect State' value.

Known values for 'Effect State' are:
0   Play On Place Cast
1   Play Over Target



#216 (0x0D8) Spell Effect: Level Drain [216]
Parameter #1: Amount
Parameter #2: Irrelevant
Description:

*DONT USE*

Drains levels from the targeted creature(s) as specified by the 'Amount' field. 'Amount' can be positive or negative, negative values will alter level and spellbook slots, but not experience.



#217 (0x0D9) Spell Effect: Unconsciousness 20HP [217]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the unconsciousness effect to the targeted creature(s), if the targeted creature(s) has less than 20 HP.
Both parameters should be 0 (zero).



#218 (0x0DA) Protection: Stoneskin [218]
Parameter #1: Amount
Parameter #2: Type
Description:
Gives the targeted creature(s) a number of protections from physical attacks, as specified by the 'Amount' field, in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Stoneskin
1  Ironskin



#219 (0x0DB) Stat: AC vs. Creature Type Modifier [219]
Parameter #1: IDS Entry
Parameter #2: IDS File
Description:

*DONT USE*

Gives the targeted creature(s) a 2 point bonus AC against the creature type specified by the 'IDS Entry' in the IDS file specified by the 'IDS File' field.
A 2 point bonus is also given to saving throws if the specified creatures attack requires a saving throw.

Known values for 'IDS File' are:
2   Object.IDS
3   General.IDS
4   Race.IDS
5   Class.IDS
7   Gender.IDS
8   Align.IDS



#220 (0x0DC) Removal: Remove School [220]
Parameter #1: Maximum Level
Parameter #2: School Type
Description:

*DONT USE*

Removes spells from the school specified by the 'School Type' field from the targeted creature(s), up to the level specified by the 'Maximum level' field.

Known values for 'School Type' are:
1   Abjurer
2   Conjurer
3   Diviner
4   Enchanter
5   Illusionist
6   Invoker
7   Necromancer
8   Transmuter
9   Generalist



#221 (0x0DD) Removal: Remove Secondary Type [221]
Parameter #1: Maximum Level
Parameter #2: Secondary Type
Description:

*DONT USE*

Removes spells with a secondary type matching that specified by he 'Secondary Type' field from the targeted creature(s), up to the level specified by the 'Maximum level' field.

Known values for 'Secondary Type' are:
1   Spell Protections
2   Specific Protections
3   Illusionary Protections
4   Magic Attack
5   Divination Attack
6   Conjuration
7   Combat Protections
8   Contingency
9   Battleground
10  Offensive Damage
11  Disabling
12  Combination
13  Non-Combat



#222 (0x0DE) Spell Effect: Teleport Field [222]
Parameter #1: Max Range
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the teleport field to the targeted creature(s).
The 'Max Range' field sets the maximum range of the teleporting effect.



#223 (0x0DF) Spell Effect: Immunity School Decrement [223]
Parameter #1: Max Level
Parameter #2: School Type
Description:

*DONT USE*

Known values for 'School Type' are:
1   Abjurer
2   Conjurer
3   Diviner
4   Enchanter
5   Illusionist
6   Invoker
7   Necromancer
8   Transmuter
9   Generalist



#224 (0x0E0) Cure: Level Drain (Restoration) [224]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the restoration effect to the targeted creature(s).
Both parameters should be 0 (zero).



#225 (0x0E1) Spell: Reveal Magic [225]
Parameter #1: Undefined
Parameter #2: Undefined
Description:

*DONT USED*

Highlights the targeted creature(s) if they are affected by dispellable magic. The effect appears to be without duration.



#226 (0x0E2) Spell: Immunity Secondary Type Decrement [226]
Parameter #1: Max Level
Parameter #2: Secondary Type
Description:

*DONT USE*

Known values for 'Secondary Type' are:
1   Spell Protections
2   Specific Protections
3   Illusionary Protections
4   Magic Attack
5   Divination Attack
6   Conjuration
7   Combat Protections
8   Contingency
9   Battleground
10  Offensive Damage
11  Disabling
12  Combination
13  Non-Combat



#227 (0x0E3) Spell: Bounce School Decrement [227]
Parameter #1: Max Level
Parameter #2: School Type
Description:

*DONT USE*

Known values for 'School Type' are:
1   Abjurer
2   Conjurer
3   Diviner
4   Enchanter
5   Illusionist
6   Invoker
7   Necromancer
8   Transmuter
9   Generalist



#228 (0x0E4) Spell: Bounce Secondary Type Decrement [228]
Parameter #1: Max Level
Parameter #2: Secondary Type
Description:

*DONT USE*

Known values for 'Secondary Type' are:
1   Spell Protections
2   Specific Protections
3   Illusionary Protections
4   Magic Attack
5   Divination Attack
6   Conjuration
7   Combat Protections
8   Contingency
9   Battleground
10  Offensive Damage
11  Disabling
12  Combination
13  Non-Combat



#229 (0x0E5) Removal: Remove One School [229]
Parameter #1: Max Level
Parameter #2: School Type
Description:

*DONT USE*

Removes spell effects of the school specified by the 'School Type' field up to the 'Max Level' value, from the targeted creature(s).

Known values for 'School Type' are:
1   Abjurer
2   Conjurer
3   Diviner
4   Enchanter
5   Illusionist
6   Invoker
7   Necromancer
8   Transmuter
9   Generalist



#230 (0x0E6) Removal: Remove One Secondary Type [230]
Parameter #1: Max Level
Parameter #2: Secondary Type
Description:

*DONT USE*

Removes spell effects of the school specified by the 'School Type' field up to the 'Max Level' value, from the targeted creature(s).

Known values for 'Secondary Type' are:
1   Spell Protections
2   Specific Protections
3   Illusionary Protections
4   Magic Attack
5   Divination Attack
6   Conjuration
7   Combat Protections
8   Contingency
9   Battleground
10  Offensive Damage
11  Disabling
12  Combination
13  Non-Combat



#231 (0x0E7) Spell Effect: Time Stop [231]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the time stop effect.
The timestop effect lasts half as long as the Duration specified for the effect.
Both parameters should be 0 (zero).



#232 (0x0E8) Color Glow Dissipate
Parameter #1: RGB Color
Parameter #2: Irrelevant
Description:
Set the RGB Color parameter to the color value you want to use with the second byte being the Red portion (0-255), the third byte the Green portion (0-255), and the fourth byte being the Blue portion (0-255).



#233 (0x0E9) Graphics: Icewind Visual Spell Hit [233]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Plays the graphic animation specified by the 'Type' field.

Known values for 'Type' are:
0   None
1   Abjuration
2   Alteration
3   Invocation
4   Necromancy
5   Conjuration
6   Enchantment
7   Illusion
8   Divination
9   Armor
10  Spirit Armor
11  Ghost Armor
12  Strength
13  Confusion
14  Nothing
15  Death Spell
16  Disintegrate
17  Power Word Silence
18  Power Word Stun
19  Finger of Death
20  Mordenkainen's Sword
21  Monster summoning I
22  Monster summoning II
23  Monster summoning III
24  Monster summoning IV
25  Monster summoning V
26  Monster summoning VI
27  Monster summoning VII
28  Nothing
29  Nothing
30  Nothing
31  Bless
32  Curse
33  Prayer
34  Recitation
35  Cure Light Wounds
36  Cure Moderate Wounds
37  Cure Serious Wounds
38  Cure Critical wounds
39  Heal
40  Animal Summoning I
41  Animal Summoning II
42  Animal Summoning III
43  Slow Posion
44  Neutralize Posion
45  Call Lightning
46  Static Charge
47  Remove Paralysis
48  Free Action
49  Miscast Magic
50  Strength of One
51  Champion's Strength
52  Flame Strike
53  Raise Dead
54  Resurrection
55  Chaotic Commands
56  Righteous Wrath of the Faithful
57  Sunray
58  Spike Stones
59  Dimension Door Origin
60  Dimension Door Destination
61  Cone of Cold
62  Sol's Searing Orb
63  Fire
64  Cold
65  Electricity
66  Acid
67  Paralysis
68  Malavon's Spike Swath
69  Righteous Wrath of the Faithful Ground
70  Belhifet's Death Animation
71  Portal
72  Sunscorch
73  Blade Barrier (front)
74  Blade Barrier (back)
75  Circle of Bones (front)
76  Circle of Bones (back)
77  Cause Light Wounds
78  Cause Moderate Wounds
79  Cause Serious Wounds
80  Cause Critical Wounds
81  Cause Disease
82  Poison
83  Slay Living
84  Harm
85  Destruction
86  Exaltation
87  Cloudburst
88  Mold Touch
89  Lower Resistance
90  Nothing
91  Soul Eater
92  Smashing Wave
93  Suffocate
94  Abi-Dalzim's Horrid Wilting
95  Nothing
96  Vitriolic Sphere
97  Wailing Virgin Death
98  Undead Ward
99  Wailing Virgin on Hit
100 Wylfdene's Death 1
101 Wylfdene's Death 2
102 Dragon's Death 1
103 Dragon's Death 2
104 Monster Summoning Circle
105 Animal Summoning Circle
106 Earth Summoning Circle
107 Fire Summoning Circle
108 Water Summoning Circle



#234 (0x0EA) Spell Effect: Snilloc's Snowball Swarm Damage [234]
Parameter #1: Damage
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the snillocs snowball swarm damage effect to the targeted creature(s), inflicting 'amount' as damage.



#235 (0x0EB) Graphics: Icewind Casting Glow [235]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Creates 2D Animation for casting glow.

Known values for 'Type' are:
1   Abjuration
2   Conjuration
3   Divination
4   Enchantment
5   Illusion
6   Invokation
7   Necromancy
8   Transmutation



#236 (0x0EC) Panic Undead
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Leave both parameters set to zeros for this Effect to work.



#237 (0x0ED) HP: Crushing Damage [237]
Parameter #1: Damage
Parameter #2: Irrelevant
Description:

*DONT USE*

Damages the target by the value specified by the 'Damage Amount' field, with a damage type of crushing.

The Dice values can be used to inflict varying damage amounts - eg 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).

NB. If 'Damage Amount' and the Dice values are both non-zero, the total damage inflicted is: 'Damage + Dice value.



#238 (0x0EE) Stat: Save vs. all [238]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Alters all saving throws by the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Save = Save + 'Statistic Modifier' value
1   Flat Value Modifier -> Save = 'Statistic Modifier' value
2   Percentage Modifier -> Save = (Save * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.



#239 (0x0EF) Spell Effect: Slow Poison [239]
Parameter #1: Slow Factor
Parameter #2: Irrelevant
Description:
Applies the slow poison effect to the targeted creature(s), using the 'Slow Factor' field.



#240 (0x0F0) Summon: Icewind Summoning Spell [240]
Parameter #1: Creature Number
Parameter #2: Type
Description:

*DONT USE*

Summons a creature, in the style specified by the 'Type' field.
0  MSUMMO1 Monster summoning I
1  MSUMMO2 Monster summoning II
2  MSUMMO3 Monster summoning III
3  MSUMMO4 Monster summoning IV
4  MSUMMO5 Monster summoning V
5  MSUMMO6 Monster summoning VI
6  MSUMMO7 Monster summoning VII
7  ASUMMO1 Animal summoning I
8  ASUMMO2 Animal summoning II
9  ASUMMO3 Animal summoning III
10 GINSECT Giant insect
11 CDOOM Creeping doom
12 MSUMMOM Monster summoning VI (Malavon)



#241 (0x0F1) HP: Vampiric Touch [241]
Parameter #1: Damage
Parameter #2: Type
Description:
HP equal to the 'Damage' field are subtracted from creature A, and added onto creature B, in the style specified by the 'Type' field.

Known values of 'Type' are:
0   Target to Source
1   Source to Target



#242 (0x0F2) Graphics: Display Creature Overlay [242]
Parameter #1: Irrelevant
Parameter #2: Type
Description:

*DONT USE*

Overlays the animation specified by the 'Type' field over the targeted creature(s).

Known values of 'Type' are:
0   Globe of Invulnerability
1   Shroud of Flame
2   Antimagic Shell
3   Otiluke's Resilient Sphere
4   Protection from Normal Missiles
5   Cloak of Fear
6   Entropy Shield
7   Fire Aura
8   Frost Aura
9   Insect Plague
10  Storm Shield
11  Shield of Lathlander
12  Greater Shield of Lathlander
13  Seven Eyes



#243 (0x0F3) Summon: Icewind Animate Dead [243]
Parameter #1: Irrelevant
Parameter #2: Type
Description:

*DONT USE*

Summons a creature in the style specified by the 'Type' field.

Known values of 'Type' are:
0  ADEAD  Default
1  ADEADL Lich



#244 (0x0F4) State: Prayer [244]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the prayer effect, in the style specified by the 'Type' field.

Know values for 'Type' are:
0  Beneficial
1  Detrimental



#245 (0x0F5) State: Negative Prayer [245]
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the reverse prayer effect to the targeted creature(s).
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.



#246 (0x0F6) Summon: Icewind Summoning Spell (Mixed) [246]
Parameter #1: Creature Number
Parameter #2: Type
Description:

*DONT USE*

Summons a creature in the style specified by the 'Type'

Known values of 'Type' are:
0  SLIZARD Lizardmen
1  STROLLS Trolls
2  SSHADOW Shadow
3  ISTALKE Invisible Stalker
4  CFELEMW Fire elemental (Wizard)
5  CEELEMW Earth elemental (Wizard)
6  CWELEMW Water elemental (Wizard)
7  CFELEMP Fire elemental (Priest)
8  CEELEMP Earth elemental (Priest)
9  CWELEMP Water elemental (Priest)
10 CEELEMM Earth elemental (Malavon)



#247 (0x0F7) Beltyn's Burning Blood [247]
Parameter #1: Strikes Number
Parameter #2: Irrelevant
Description:
Applies the beltyns burning blood effect to the targeted creature(s).
The affected creature(s) go bersek for the number of attack specified by the 'Strike Number' field, on a failed saving throw vs spells.



#248 (0x0F8) Summon: Summon Shadow Monsters [248]
Parameter #1: Creature Number
Parameter #2: Type
Description:

*DONT USE*

Summons a creautre in the style specified by the 'Type' field.

Known values of 'Type' are:
0  SMONSTE Shadow monsters
1  DSMONST Demi-shadow monsters
2  SHADES  Shades



#249 (0x0F9) State: Positive Recitation (state) [249]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the recitation effect to the targeted creature(s), in the style specifed by the 'Type' field.

Known values for 'Type' are:
0  Beneficial
1  Detrimental



#250 (0x0FA) State: Negative Recitation [250]
Parameter #1: Modifier
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the recitation effect to the targeted creature(s).
The targeted creature(s) have saving throws and thac0 modified by the value specified by the 'Modifier' field.



#251 (0x0FB) State: Hold (Lich Touch) [251]
Parameter #1: Duration
Parameter #2: Irrelevant
Description:

*DONT USE*

Inflicts damage specified by the dice values, and holds the targeted creature(s) for the duration specified by the 'Duration' field.



#252 (0x0FC) State: Blinded (Sol's Searing Orb) [252]
Parameter #1: Damage
Parameter #2: Irrelevant
Description:

*DONT USE*

Inflicts damage as specified by the 'Damage' field and the dice values, and blinds the targeted creature(s).



#253 (0x0FD) Stat: AC vs. Damage Type Modifier (II) [253]
Parameter #1: AC Modifier
Parameter #2: Type
Description:

*DONT USE*

Appears to be the same as opcode 0.
Applies the modifier value specified by the 'AC Modifier' field to the category specified by the 'Type' field.

Known values for 'Type' are:
0   All Weapons
1   Crushing
2   Missile
4   Piercing
8   Slashing
16  Base AC setting (sets the targets AC to the value specified by the 'AC Modifier' field -1. If the targets AC is already 'AC Modifier' or below, this effect will do nothing).



#254 (0x0FE) Removal: Effects specified by Resource [254]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Removes effects from the resource specified by the resource key, in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Default
1   Equipped effects list only
2   Timed effects list only



#255 (0x0FF) State: Salamander Aura [255]
Parameter #1: Damage
Parameter #2: Type
Description:
Inflicts damage as specified by the 'Damage' field and the dice values to the targeted creature(s).

Known values for 'Type' are:
0   Fire Aura
1   Frost Aura

The Dice values can be used to inflict varying damage amounts - e.g. 2d6 would do 2-12 damage (Damage type is still specified by the 'Type' value).



#256 (0x100) Spell Effect: Umber Hulk Gaze [256]
Parameter #1: Duration
Parameter #2: Irrelevant
Description:
This effect applies Confusion to the targetted creatures(s). The Duration parameter sets how long the effect works. The effect works as an aura, affecting opponents of the originating creature. The effect is re-applied every 7 seconds. The effect does not stack, due to an applied Immunity Against Spell effect.

If called from spin994, the following target types will not be affected (due to an applied Immunity Against Spell effect on them):
Race - fungi
Race - minotaur
Race - golem
State - blind



#257 (0x101) (Zombie Lord Aura) [257]
Parameter #1: Undefined
Parameter #2: Undefined
Description:
The use of this effect is unknown, and effect of its parameters are undefined.



#258 (0x102) Protection: Immunity Resource [258]
Parameter #1: Irrelevant
Parameter #2: Type
Description:

*DONT USE*

The Type parameter sets how the effect functions

Known values of 'Type' are:
0   Default
1   Test and set to 0



#259 (0x103) Summon: Summon Creature [259]
Parameter #1: Creature Number
Parameter #2: Type
Description:

*DONT USE*

Summons a creature in the style specified by the 'Type' field.

Known values of 'Type' are:
0   Default
1   Ally to source
2   Enemy to source
3   Force summon at source
4   Summon Genie



#260 (0x104) Graphics: Animation Removal [260]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the animation of the targeted creature(s).
Both parameters should be 0 (zero).



#261 (0x105) Protection: Immunity Effect and Resource [261]
Parameter #1: Irrelevant
Parameter #2: Opcode
Description:
Gives the targeted creature(s) protection from the opcode specified by the 'Opcode' field, and blocks associated strref entries (see efftext.2da).

Known values of 'Type' are:
Opcode (0 to 296)
400 Hopelessness
404 Nausea
405 Enfeeblement
412 Control
416 Bleeding Wounds
431 Energy Drain
452 Bane
453 Power Attack
454 Expertise
455 Arterial Strike
456 Hamstring
457 Rapid Shot



#262 (0x106) Summon: Summon Pomabs [262]
Parameter #1: Undefined
Parameter #2: Undefined
Description:

*DONT USE*

The use of this effect is unknown, and effect of its parameters are undefined.



#263 (0x107) Spell Effect: Turn Undead (Evil) [263]
Parameter #1: General
Parameter #2: Type
Description:

*Dont Use*

As opcode #5, affecting undead.

Known values of 'Type' are:
0    Charmed (Target neutral after effect end)
1    Charmed (Target hostile after effect end)
2    Dire charmed (Target neutral after effect end)
3    Dire charmed (Target hostile after effect end)
4    Controlled by Cleric



#264 (0x108) Spell Effect: Static Charge [264]
Parameter #1: Number
Parameter #2: Irrelevant
Description:
Activates the static charge effect, for a number of strikes specified by the 'Number' field.



#265 (0x109) State: Cloak of Fear [265]
Parameter #1: Number
Parameter #2: Irrelevant
Description:
Applies the cloak of fear effect to the targeted creature(s), for a number of strikes specifed by the 'Number' field.



#266 (0x10A) Stat: Movement Modifier (forced) [266]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Movement = Movement + 'Statistic Modifier' value
1   Flat Value Modifier -> Movement = 'Statistic Modifier' value
2   Percentage Modifier -> Movement = (Movement * 'Statistic Modifier' value) / 100



#267 (0x10B) Cure: Remove Confusion [267]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the confusion effect from the targeted creature(s).

Both parameters should be 0 (zero).



#268 (0x10C) Spell Effect: Eye of the Mind [268]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of the Mind' (SPIN126) innate ability to the targeted creature(s)
Both parameters should be 0 (zero).



#269 (0x10D) Spell Effect: Eye of the Sword [269]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of the Sword' (SPIN127) innate ability to the targeted creature(s)
Both parameters should be 0 (zero).



#270 (0x10E) Spell Effect: Eye of the Mage [270]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of the Mage' (SPIN128) innate ability to the targeted creature(s)
Both parameters should be 0 (zero).



#271 (0x10F) Spell Effect: Eye of the Venom [271]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of Venom' (SPIN129) innate ability to the targeted creature(s)
Both parameters should be 0 (zero).



#272 (0x110) Spell Effect: Eye of the Spirit [272]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of Spirit' (SPIN130) innate ability to the targeted creature(s)
Both parameters should be 0 (zero).



#273 (0x111) Spell Effect: Eye of the Fortitude [273]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of Fortitude' (SPIN131) innate ability to the targeted creature(s)
Both parameters should be 0 (zero).



#274 (0x112) Spell Effect: Eye of the Stone [274]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Gives the 'Eye of Sword' (SPIN132) innate ability to the targeted creature(s)
Both parameters should be 0 (zero).



#275 (0x113) Spell Effect: Remove Seven Eyes [275]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the seven eyes effect from the targeted creature(s).



#276 (0x114) Remove Effects of Type
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The Type parameter sets how the effect functions, for example 0 for AC.



#277 (0x115) HP: Magic Damage (Soul Eater) [277]
Parameter #1: Damage
Parameter #2: Irrelevant
Description:
Inflicts damage as specified by the 'Damage' field and the dice values to the targeted creature(s).



#278 (0x116) Spell Effect: Shroud of Flame [278]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the shroud of flame effect to the targeted creature(s).



#279 (0x117) Spell Effect: Animal Rage [279]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the animal rage effect to the targeted creature(s), in the style specified by the 'Type' field.

Known values of 'Type' are:
0   LOS Check (parameter 1 is number of seconds)
1   State



#280 (0x118) Spell Effect: Turn Undead [280]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
As opcode #5, affecting undead.

Known values of 'Type' are:
0   Command
1   Rebuke
2   Destroy
3   Panic
4   Dependent on caster



#281 (0x119) Spell Effect: Vitriolic Sphere [281]
Parameter #1: Damage
Parameter #2: Irrelevant
Description:
Inflicts damage as specified by the 'Damage' field and the dice values to the targeted creature(s).



#282 (0x11A) HP: Suppress HP Info [282]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Hides the HP information of the targeted creature(s).



#283 (0x11B) Text: Float Text [283]
Parameter #1: Strref
Parameter #2: Type
Description:
Displays the text specified by the 'Strref' field, in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Default (show strref)
1   Cynicism (show Cynicism strrefs)



#284 (0x11C) Spell Effect: Mace of Disruption [284]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the mace of disruption effect to the targeted creature(s).
Both parameters should be 0 (zero).

Undead:
1-4 Hit Dice: 100% chance of instant death
5   Hit Dice: 95%  chance of instant death
6   Hit Dice: 80%  chance of instant death
7   Hit Dice: 65%  chance of instant death
8-9 Hit Dice: 50%  chance of instant death
10  Hit Dice: 35%  chance of instant death
11+ Hit Dice: 20%  chance of instant death

Outer Planar Creatures:
5% chance of instant death

NB. This effect may also include double damage against Undead and Outer Planar creatures.



#285 (0x11D) State: Sleep (forced) [285]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the sleep effect to the targeted creature(s).



#286 (0x11E) Spell Effect: Ranger Tracking [286]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Activates the ranger tracking ability.

Both parameters should be 0 (zero).



#287 (0x11F) Protection: Backstab [287]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Makes the targeted creature(s) immune to backstabbing.

Both parameters should be 0 (zero).



#288 (0x120) Set State
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Sets the spell state. The known values for this effect are listed in SPLSTATE.ids. SPLSTATE.ids can hold up to 255 values, so new values can be added on top of the defaults.



#289 (0x121) Dragon Gem Cutscene [289]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Both parameters should be 0 (zero).



#290 (0x122) Protection: from Spell (Message) [290]
Parameter #1: Value
Parameter #2: Type
Description:
The targeted creature(s) become immune to the spell specified by the resource key, subject to the 'Type' field.

Known values for 'Type' are:
0   Default
1   Undead
2   Not Undead
3   Fire Using/Dwelling
4   Not Fire Using/Dwelling
5   Humanoid
6   Not Humanoid
7   Animal
8   Not Animal
9   Elemental
10  Not Elemental
11  Fungus
12  Not Fungus
13  Huge Creature
14  Not Huge Creature
15  Elf
16  Not Elf
17  Umber Hulk
18  Not Umber Hulk
19  Half-Elf
20  Not Half-Elf
21  Humanoid or Animal
22  Not Humanoid or Animal
23  Blind
24  Not Blind
25  Cold Using/Dwelling
26  Not Cold Using/Dwelling
27  Golem
28  Not Golem
29  Minotaur
30  Not Minotaur
31  Undead or Fungus
32  Not Undead or Fungus
33  Food
34  Not Good
35  Neutral
36  Not Neutral
37  Evil
38  Not Evil
39  Paladin
40  Not Paladin
41  Same Moral Alignment as Source
42  Not Same Moral Alignment as Source
43  Source
44  Not Source
45  Water Using/Dwelling
46  Not Water Using/Dwelling
47  Breathing
48  Not Breathing
49  Allies
50  Not Allies
51  Enemies
52  Not Enemies
53  Fire or Cold Using/Dwelling
54  Not Fire or Cold Using/Dwelling
55  Unnatural
56  Not Unnatural
57  Male
58  Not Male
59  Lawful
60  Not Lawful
61  Chaotic
62  Not Chaotic
63  Evasion Check (Thief)
64  Orc
65  Not Orc
66  Deaf
67  Not Deaf
68  Summoned Creature
69  Not Summoned Creature
70  Mind Flayer
71  Not Mind Flayer
72  Silenced
73  Not Silenced
74  Intelligence < 'Value'
75  Intelligence > 'Value'
76  Intelligence <= 'Value'
77  Intelligence >= 'Value'
78  Bard Skald
79  Not Bard Skald
80  Near Enemies
81  Not Near Enemies
82  Drow
83  Not Drow
84  Gray Dwarf
85  Not Gray Dwarf
86  Daytime
87  Not Daytime
88  Outdoor
89  Not Outdoor
90  Keg
91  Not Keg
92  Outsider
93  Not Outsider



#291 (0x123) Spell Effect: Debian's Rod of Smiting [291]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:

*DONT USE*

Applies the debians rod of smiting effect to the targeted creature(s).

Golems: Extra 4-11 points of damage, with a 5% chance of insteant death.
Outer Planar creatures: 5% chance of an extra 8-24 points.



#292 (0x124) Spell Effect: Magical Rest [292]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This effect will refresh spells and remove any fatigue.
Both parameters should be 0 (zero).



#293 (0x125) Spell Effect: Beholder Dispel Magic [293]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the beholder dispel magic effect to the targeted creature(s).

SPIN164 is periodically applied to creatures near the target.



#294 (0x126) Spell Effect: Harpy Wail [294]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the harpy wail to the targeted creature(s).

SPIN166 is periodically applied to creatures near the target, and EFF_P111 is played.



#295 (0x127) Spell Effect: Jackalwere Gaze [295]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the jackalwere gaze effect to the targeted creature(s).

The text Jackalwere Gaze is applied over the target, and SPIN179 is periodically applied to creatures near the target.



#296 (0x128) Script: Set Global Variable [296]
Parameter #1: Value
Parameter #2: Type
Description:
Sets a the global variable specified by the 'Type' field to the value specified by the 'Value' field.

Known values for 'Type' are:
0   RETURN_TO_LONELYWOOD



#297 (0x129) Stat: Hide In Shadows [297]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value
1   Flat Value Modifier -> Skill = 'Statistic Modifier' value
2   Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.



#298 (0x12A) Stat: Use Magic Device [298]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Skill = Skill + 'Statistic Modifier' value
1   Flat Value Modifier -> Skill = 'Statistic Modifier' value
2   Percentage Modifier -> Skill = (Skill * 'Statistic Modifier' value) / 100

'Statistic Modifier' can be positive or negative.



#400 (0x190) State: Hopelessness [400]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the hopelessness effect to the targeted creature(s).

Both parameters should be 0 (zero).



#401 (0x191) State: Protection from Evil [401]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the protection from evil effect to the targeted creature(s).

Both parameters should be 0 (zero).



#402 (0x192) Add Effects List
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The Type parameter sets how the effect functions, known values are: 0 for default, 1 for undead, 2 for not undead, 3 for fire using/dwelling, 4 for not fire using/dwelling, 5 for humanoid, 6 for not humanoid, 7 for animal, 8 for not animal, 9 for elemental, 10 for not elemental, 11 for fungus, 12 for not fungus, 13 for huge creature, 14 for not huge creature, 15 for elf, 16 for not elf, 17 for umber hulk, 18 for not umber hulk, 19 for half-elf, 20 for not half-elf, 21 for humanoid or animal, 22 for not humanoid or animal, 23 for blind, 24 for not blind, 25 for cold using/dwelling, 26 for not cold using/dwelling, 27 for golem, 28 for not golem, 29 for minotaur, 30 for not minotaur, 31 for undead or fungus, 32 for not undead or fungus, 33 for good, 34 for not good, 35 for neutral, 36 for not neutral, 37 for evil, 38 for not evil, 39 for paladin, 40 for not paladin, 41 for same moral alignment as source, 42 for not same moral alignment as source, 43 for source, 44 for not source, 45 for water using/dwelling, 46 for not water using/dwelling, 47 for breathing, 48 for not breathing, 49 for allies, 50 for not allies, 51 for enemies, 52 for not enemies, 53 for fire or cold using/dwelling, 54 for not fir or cold using/dwelling, 55 for unnatural, 56 for not unnatural, 57 for male, 58 for not male, 59 for lawful, 60 for not lawful, 61 for chaotic, 62 for not chaotic, 63 for orc, 64 for not orc, 65 for deaf, 66 for not deaf, 67 for same alignment, 68 for not same alignment, 69 for allied and same alignment, 70 for not allied and same alignment, 71 for hit points greater than effect amount (parameter 1 set to value), 72 for hit points less than effect amount (parameter 1 set to value), 73 for drow, 74 for not drow, 75 for gray dwarf, 76 for not gray dwarf, 77 for summon creature, 78 for not summoned creature, 79 for goblin, 80 for not goblin, 81 for giant, 82 for not giant, 83 for troll, 84 for not troll, 85 for keg, 86 for not keg, 87 for human, 88 for not human, 89 for yuan-ti, 90 for not yuan-ti, 91 for outsider, and 92 for not outsider.



#403 (0x193) State: Armor of Faith [403]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the armour of faith effect to the targeted creature(s).

Both parameters should be 0 (zero).



#404 (0x194) State: Nausea [404]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the nausea effect to the targeted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Stinking cloud
1  Ghoul touch



#405 (0x195) State: Enfeeblement [405]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the fireshield effect to the targeted creature(s).

Both parameters should be 0 (zero).



#406 (0x196) State: Fireshield [406]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the fireshield effect to the targeted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Red
1  Blue



#407 (0x197) State: Death Ward [407]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the death ward effect to the targeted creature(s).

Both parameters should be 0 (zero).



#408 (0x198) State: Holy Power [408]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the holy power effect to the targeted creature(s).

Both parameters should be 0 (zero).



#409 (0x199) State: Righteous Wrath of the Faithful [409]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applis the righteous wrath of the faithful effect, in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Allies
1  Allies and same alignment



#410 (0x19A) Summon (as ally)
Parameter #1: Number
Parameter #2: Type
Description:
The Type parameter sets how the effect functions.

Known values for Type are:
0   no animation
1   monster summoning circle
2   animal summoning circle
3   earth summoning circle
4   fire summoning circle
5   water summoning circle
7   puff of smoke

The EA field of the summoned creature is set to ally.
The Dice values can be used to set the number of creatures summoned, in addition to the Number parameter.



#411 (0x19B) Summon (as enemy)
Parameter #1: Number
Parameter #2: Type
Description:
The Type parameter sets how the effect functions.


Known values for Type are:
0   no animation
1   monster summoning circle
2   animal summoning circle
3   earth summoning circle
4   fire summoning circle
5   water summoning circle
7   puff of smoke

The EA field of the summoned creature is set to enemy.
The Dice values can be used to set the number of creatures summoned, in addition to the Number parameter



#412 (0x19C) State: Control [412]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the control effect to the targeted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
1  Default
2  Mental domination.



#413 (0x19D) Icewind Visual Effect
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The Type parameter sets how the effect functions, known values are: 0 for sanctuary, 1 for entangle, 2 for wisp, 3 for shield, 4 for grease, 5 for web, 6 for minor globe of invulnerability, 7 for globe of invulnerability, 8 for shroud of flame, 9 for antimagic shell, 10 for otiluke's resilient sphere, 11 for protection from normal missiles, 12 for cloak of fear, 13 for entropy shield, 14 for fire aura, 15 for frost aura, 16 for insect plague, 17 for storm shell, 18 for shield of Lathlander, 20 for greater shield of Lathlander, 22 for seven eyes, 24 for blur, 25 for invisibility, 26 for fire shield (red), 27 for fire shield (blue), 30 for tortoise shell, and 31 for death armour.



#414 (0x19E) State: Otiluke's Resilient Sphere [414]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the otiluke's resilient sphere effect to the targeted creature(s).

Both parameters should be 0 (zero).



#415 (0x19F) State: Barkskin [415]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the barkskin effect to the targeted creature(s).

Both parameters should be 0 (zero).



#416 (0x1A0) State: Bleeding Wounds [416]
Parameter #1: Amount
Parameter #2: Type
Description:
Applies the bleeding wounds effect to the targeted creature(s), inflicting 'Amount' in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Hit points per round
1  Hit points per second
2  Seconds per hit point



#417 (0x1A1) Area Effect Using Effects List
Parameter #1: Radius
Parameter #2: Type
Description:
The Type parameter sets how the effect functions, known values are: 0 for once, 1 for once per round, 2 for once (ignore target), and 3 for once per round (ignore target).



#418 (0x1A2) State: Free Action [418]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the free action effect to the targeted creature(s).

Both parameters should be 0 (zero).



#419 (0x1A3) State: Unconsciousness [419]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the unconsciousness effect to the targeted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Awaken on damage
1  Do not awaken on damage



#420 (0x1A4) Spell Effect: Death Magic [420]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the death magic effect to the targeted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Acid
1   Burning
2   Crushing
4   Death
8   Exploding
16  Stoned
32  Freezing
512 Permanent
1024 Destruction.



#421 (0x1A5) State: Entropy Shield [421]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the entropy shield effect to the targeted creature(s).

Both parameters should be 0 (zero).



#422 (0x1A6) State: Storm Shell [422]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the storm shell effect to the targeted creature(s).

Both parameters should be 0 (zero).



#423 (0x1A7) State: Protection from the Elements [423]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the protection from the elements effect to the targeted creature(s).

Both parameters should be 0 (zero).



#424 (0x1A8) State: Hold Undead [424]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the hold undead effect to the targeted creature(s).

Both parameters should be 0 (zero).



#425 (0x1A9) State: Control Undead [425]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the control undead effect to the targeted creature(s).

Both parameters should be 0 (zero).



#426 (0x1AA) State: Aegis [426]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the aegis effect to the targeted creature(s).

Both parameters should be 0 (zero).



#427 (0x1AB) State: Executioner's Eyes [427]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the executioners eyes effect to the targeted creature(s).

Both parameters should be 0 (zero).



#428 (0x1AC) Banish
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Leave both parameters at all zeros for this Effect to work.



#429 (0x1AD) When Struck Using Effects List
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Leave both parameters at all zeros for this Effect to work.



#430 (0x1AE) Projectile Type Using Effects List
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The Type parameter sets how the effect functions, known values are: 0 for default, and 243 for find traps.



#431 (0x1AF) State: Energy Drain [431]
Parameter #1: Value
Parameter #2: Irrelevant
Description:
The Value parameter sets the number of levels for this effect.



#432 (0x1B0) State: Tortoise Shell [432]
Parameter #1: Value
Parameter #2: Irrelevant
Description:
The Value parameter sets the number of hit points for this effect.



#433 (0x1B1) State: Blink [433]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
The Type parameter sets how the effect functions, known values are: 0 for default, and 1 for empty body.



#434 (0x1B2) Persistant Using Effects List
Parameter #1: Value
Parameter #2: Irrelevant
Description:
The Value parameter sets the interval in seconds.



#435 (0x1B3) Spell Effect: Day Blindness [435]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the day blindness effect to the targeted creature(s).

Both parameters should be 0 (zero).



#436 (0x1B4) Spell Effect: Damage Reduction [436]
Parameter #1: Damage
Parameter #2: Type
Description:
The Type parameter sets how the effect functions, known values are: 1 for +1, 2 for +2, 3 for +3, 4 for +4, and 5 for +5.



#437 (0x1B5) Disguise
Parameter #1: Value
Parameter #2: Irrelevant
Description:
If Value is zero, then this opcode changes the animation of the target to cleric (keeps race/gender). This works only for player character animations.
If Value is nonzero, then it will set the animation to that value. A permanent timing will set the base animation ID.



#438 (0x1B6) Spell Effect: Heroic Inspiration [438]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
This effect increases all saving throws, hit bonus and damage bonus by 1 when the targetted creature(s) is wounded more than 50%.

Both parameters should be 0 (zero).



#439 (0x1B7) Script: Prevent AI Slow Down 439]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Activates the prevent AI slowdown effect.

Both parameters should be 0 (zero).



#440 (0x1B8) Spell Effect: Babarian Rage [440]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the barbarian rage effect to the targeted creature(s).

Both parameters should be 0 (zero).



#441 (0x1B9) Stat: Movement Modifier [441]
Parameter #1: Statistic Modifier
Parameter #2: Type
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Movement = Movement + 'Statistic Modifier' value
1   Flat Value Modifier -> Movement = 'Statistic Modifier' value
2   Percentage Modifier -> Movement = (Movement * 'Statistic Modifier' value) / 100



#442 (0x1BA) Feat: Cleave [442]
Parameter #1: Unknown
Parameter #2: Unknown
Description:
Applies the Cleave effect to the targeted creature(s). The target will gain an additional attack if its victim is dies in this attack.



#443 (0x1BB) State: Protection from Arrows [443]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the protection from arrows effect to the targeted creatrue(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
1  10/+1
2  10/+2
3  10/+3
4  10/+4
5  10/+5



#444 (0x1BC) State: Tenser's Transformation [444]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the tensor's transformation effect to the targeted creature(s).

Both parameters should be 0 (zero).



#445 (0x1BD) Charm: Slippery Mind [445]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Used internally by the charm opcode. Removes charm opcodes from ther targetted creature(s).



#446 (0x1BE) Spell Effect: Smite Evil [446]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the smite evil effect to the targeted creature(s).

Both parameters should be 0 (zero).



#447 (0x1BF) Cure: Restoration [447]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the restoration effect to the targeted creature(s).

Both parameters should be 0 (zero).



#448 (0x1C0) Spell Effect: Alicorn Lance Glow [448]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the alicorn lance effect to the targeted crreature(s).
Both parameters should be 0 (zero).



#449 (0x1C1) Spell Effect: Call Lightning [449]
Parameter #1: Amount
Parameter #2: Irrelevant
Description:
Activates the call lightning effect, causing strikes equal to the 'Amount' field.



#450 (0x1C2) State: Globe of Invulnerability [450]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
Applies the globe of invulnerability effect to the targettted creature(s), in the style specified by the 'Type' field.

Known values for 'Type' are:
0  Minor globe of invulnerability
1  Globe of invulnerability.



#451 (0x1C3) State: Lower Resistance [451]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Lowers the resistance of the targettted creature(s) by 2 * caster level (to a maximum of 50%). The effect is non-cummulative.
Both parameters should be 0 (zero).



#452 (0x1C4) State: Bane [452]
Parameter #1: Irrelevant
Parameter #2: Type
Description:
This is the reverse of the Bless opcode. The effect lowers the target's BaB and morale by 'Modifier'. The effect is non cumulative and removes Bless on apply.

Both parameters should be 0 (zero).



#453 (0x1C5) Spell Effect: Power Attack [453]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Disables the usage of Expertise, detects the activation/revocation of Power Attack, prints appropriate messages. This effect is used internally.



#454 (0x1C6) Spell Effect: Expertise [454]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Disables the usage of Power Attack, detects the activation/revocation of Expertise, prints appropriate messages. This effect is used internally.



#455 (0x1C7) Spell Effect: Arterial Strike [455]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Disables the usage of Hmstring, detects the activation/revocation of Arterial Strike, prints appropriate messages. This effect is used internally.



#456 (0x1C8) Spell Effect: Hamstring [456]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Disables the usage of Arterial Strike, detects the activation/revocation of Hamstring, prints appropriate messages. This effect is used internally.



#457 (0x1C9) Spell Effect: Rapid Shot [457]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Detects the activation/revocation of Rapid Shot, prints appropriate messages. This effect is used internally.